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    Type Alias PRECISIONAdvanced

    PRECISION: "highp" | "mediump" | "lowp"

    The precision types available in WebGL shaders.

    These types define the precision of floating-point calculations in shaders.

    • highp: High precision, typically 32-bit floating-point.
    • mediump: Medium precision, typically 16-bit floating-point.
    • lowp: Low precision, typically 8-bit floating-point.