pixi.js
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    Interface ContainerOptions<C>

    Constructor options used for Container instances.

    const container = new Container({
    position: new Point(100, 200),
    scale: new Point(2, 2),
    rotation: Math.PI / 2,
    });

    Container

    interface ContainerOptions<C extends ContainerChild = ContainerChild> {
        accessible?: boolean;
        accessibleChildren?: boolean;
        accessibleHint?: string;
        accessiblePointerEvents?: PointerEvents;
        accessibleText?: string;
        accessibleTitle?: string;
        accessibleType?: keyof HTMLElementTagNameMap;
        alpha?: number;
        angle?: number;
        blendMode?: BLEND_MODES;
        boundsArea?: Rectangle;
        cacheAsTexture?: (val: boolean | CacheAsTextureOptions) => void;
        children?: C[];
        cullable?: boolean;
        cullableChildren?: boolean;
        cullArea?: Rectangle;
        cursor?: string & {} | Cursor;
        eventMode?: EventMode;
        filters?: Filter | readonly Filter[];
        height?: number;
        hitArea?: IHitArea;
        interactive?: boolean;
        interactiveChildren?: boolean;
        isRenderGroup?: boolean;
        label?: string;
        mask?: Mask;
        onclick?: FederatedEventHandler<FederatedPointerEvent>;
        onglobalmousemove?: FederatedEventHandler<FederatedPointerEvent>;
        onglobalpointermove?: FederatedEventHandler<FederatedPointerEvent>;
        onglobaltouchmove?: FederatedEventHandler<FederatedPointerEvent>;
        onmousedown?: FederatedEventHandler<FederatedPointerEvent>;
        onmouseenter?: FederatedEventHandler<FederatedPointerEvent>;
        onmouseleave?: FederatedEventHandler<FederatedPointerEvent>;
        onmousemove?: FederatedEventHandler<FederatedPointerEvent>;
        onmouseout?: FederatedEventHandler<FederatedPointerEvent>;
        onmouseover?: FederatedEventHandler<FederatedPointerEvent>;
        onmouseup?: FederatedEventHandler<FederatedPointerEvent>;
        onmouseupoutside?: FederatedEventHandler<FederatedPointerEvent>;
        onpointercancel?: FederatedEventHandler<FederatedPointerEvent>;
        onpointerdown?: FederatedEventHandler<FederatedPointerEvent>;
        onpointerenter?: FederatedEventHandler<FederatedPointerEvent>;
        onpointerleave?: FederatedEventHandler<FederatedPointerEvent>;
        onpointermove?: FederatedEventHandler<FederatedPointerEvent>;
        onpointerout?: FederatedEventHandler<FederatedPointerEvent>;
        onpointerover?: FederatedEventHandler<FederatedPointerEvent>;
        onpointertap?: FederatedEventHandler<FederatedPointerEvent>;
        onpointerup?: FederatedEventHandler<FederatedPointerEvent>;
        onpointerupoutside?: FederatedEventHandler<FederatedPointerEvent>;
        onRender?: (renderer: Renderer) => void;
        onrightclick?: FederatedEventHandler<FederatedPointerEvent>;
        onrightdown?: FederatedEventHandler<FederatedPointerEvent>;
        onrightup?: FederatedEventHandler<FederatedPointerEvent>;
        onrightupoutside?: FederatedEventHandler<FederatedPointerEvent>;
        ontap?: FederatedEventHandler<FederatedPointerEvent>;
        ontouchcancel?: FederatedEventHandler<FederatedPointerEvent>;
        ontouchend?: FederatedEventHandler<FederatedPointerEvent>;
        ontouchendoutside?: FederatedEventHandler<FederatedPointerEvent>;
        ontouchmove?: FederatedEventHandler<FederatedPointerEvent>;
        ontouchstart?: FederatedEventHandler<FederatedPointerEvent>;
        onwheel?: FederatedEventHandler<FederatedWheelEvent>;
        parent?: Container;
        pivot?: number | PointData;
        position?: PointData;
        renderable?: boolean;
        rotation?: number;
        scale?: number | PointData;
        setMask?: (options: Partial<MaskOptionsAndMask>) => void;
        skew?: PointData;
        sortableChildren?: boolean;
        tabIndex?: number;
        tint?: ColorSource;
        visible?: boolean;
        width?: number;
        x?: number;
        y?: number;
        zIndex?: number;
    }

    Type Parameters

    Hierarchy (View Summary)

    Index

    Properties

    accessible?: boolean

    Flag for if the object is accessible. If true AccessibilityManager will overlay a shadow div with attributes set

    false
    
    const container = new Container();
    container.accessible = true;
    accessibleChildren?: boolean

    Setting to false will prevent any children inside this container to be accessible. Defaults to true.

    true
    
    const container = new Container();
    container.accessible = true;
    container.accessibleChildren = false; // This will prevent any children from being accessible

    const sprite = new Sprite(texture);
    sprite.accessible = true; // This will not work since accessibleChildren is false
    accessibleHint?: string

    Sets the aria-label attribute of the shadow div

    null
    @advanced
    const container = new Container();
    container.accessible = true;
    container.accessibleHint = 'This is a container';
    accessiblePointerEvents?: PointerEvents

    Specify the pointer-events the accessible div will use Defaults to auto.

    'auto'
    
    const container = new Container();
    container.accessible = true;
    container.accessiblePointerEvents = 'none'; // or 'auto', 'visiblePainted', etc.
    accessibleText?: string

    Sets the text content of the shadow

    null
    
    const container = new Container();
    container.accessible = true;
    container.accessibleText = 'This is a container';
    accessibleTitle?: string

    Sets the title attribute of the shadow div If accessibleTitle AND accessibleHint has not been this will default to 'container [tabIndex]'

    null
    
    const container = new Container();
    container.accessible = true;
    container.accessibleTitle = 'My Container';
    accessibleType?: keyof HTMLElementTagNameMap

    Specify the type of div the accessible layer is. Screen readers treat the element differently depending on this type. Defaults to button.

    'button'
    
    const container = new Container();
    container.accessible = true;
    container.accessibleType = 'button'; // or 'link', 'checkbox', etc.
    alpha?: number

    The opacity of the object relative to its parent's opacity. Value ranges from 0 (fully transparent) to 1 (fully opaque).

    new Container({ alpha: 0.5 }); // 50% opacity
    new Container({ alpha: 1 }); // Fully opaque
    1
    
    angle?: number

    The angle of the object in degrees.

    Note

    'rotation' and 'angle' have the same effect on a display object; rotation is in radians, angle is in degrees.

    new Container({ angle: 45 }); // Rotate 45 degrees
    new Container({ angle: 90 }); // Rotate 90 degrees
    blendMode?: BLEND_MODES

    The blend mode to be applied to the sprite. Controls how pixels are blended when rendering.

    Setting to 'normal' will reset to default blending.

    Note

    More blend modes are available after importing the pixi.js/advanced-blend-modes sub-export.

    // Basic blend modes
    new Container({ blendMode: 'normal' }); // Default blending
    new Container({ blendMode: 'add' }); // Additive blending
    new Container({ blendMode: 'multiply' }); // Multiply colors
    new Container({ blendMode: 'screen' }); // Screen blend
    'normal'
    
    boundsArea?: Rectangle

    An optional bounds area for this container. Setting this rectangle will stop the renderer from recursively measuring the bounds of each children and instead use this single boundArea.

    Important

    This is great for optimisation! If for example you have a 1000 spinning particles and you know they all sit within a specific bounds, then setting it will mean the renderer will not need to measure the 1000 children to find the bounds. Instead it will just use the bounds you set.

    const container = new Container({
    boundsArea: new Rectangle(0, 0, 500, 500) // Set a fixed bounds area
    });
    cacheAsTexture?: (val: boolean | CacheAsTextureOptions) => void
    children?: C[]

    The array of children of this container. Each child must be a Container or extend from it.

    The array is read-only, but its contents can be modified using Container methods.

    new Container({
    children: [
    new Container(), // First child
    new Container(), // Second child
    ],
    });
    cullable?: boolean

    Controls whether this object should be culled when out of view. When true, the object will not be rendered if its bounds are outside the visible area.

    const sprite = new Sprite(texture);

    // Enable culling
    sprite.cullable = true;

    // Force object to always render
    sprite.cullable = false;
    • Does not affect transform updates
    • Applies to this object only
    • Children follow their own cullable setting
    false
    
    cullableChildren?: boolean

    Controls whether children of this container can be culled. When false, skips recursive culling checks for better performance.

    const container = new Container();

    // Enable container culling
    container.cullable = true;

    // Disable child culling for performance
    container.cullableChildren = false;

    // Children will always render if container is visible
    container.addChild(sprite1, sprite2, sprite3);
    • Improves performance for static scenes
    • Useful when children are always within container bounds
    • Parent culling still applies
    true
    
    cullArea?: Rectangle

    Custom shape used for culling calculations instead of object bounds. Defined in local space coordinates relative to the object.

    Note

    Setting this to a custom Rectangle allows you to define a specific area for culling, which can improve performance by avoiding expensive bounds calculations.

    const container = new Container();

    // Define custom culling boundary
    container.cullArea = new Rectangle(0, 0, 800, 600);

    // Reset to use object bounds
    container.cullArea = null;
    • Improves performance by avoiding bounds calculations
    • Useful for containers with many children
    • Set to null to use object bounds
    null
    
    cursor?: string & {} | Cursor

    The cursor style to display when the mouse pointer is hovering over the object. Accepts any valid CSS cursor value or custom cursor URL.

    // Common cursor types
    sprite.cursor = 'pointer'; // Hand cursor for clickable elements
    sprite.cursor = 'grab'; // Grab cursor for draggable elements
    sprite.cursor = 'crosshair'; // Precise cursor for selection
    sprite.cursor = 'not-allowed'; // Indicate disabled state

    // Direction cursors
    sprite.cursor = 'n-resize'; // North resize
    sprite.cursor = 'ew-resize'; // East-west resize
    sprite.cursor = 'nesw-resize'; // Northeast-southwest resize

    // Custom cursor with fallback
    sprite.cursor = 'url("custom.png"), auto';
    sprite.cursor = 'url("cursor.cur") 2 2, pointer'; // With hotspot offset
    undefined
    
    eventMode?: EventMode

    Enable interaction events for the Container. Touch, pointer and mouse events are supported.

    const sprite = new Sprite(texture);

    // Enable standard interaction (like buttons)
    sprite.eventMode = 'static';
    sprite.on('pointerdown', () => console.log('clicked!'));

    // Enable for moving objects
    sprite.eventMode = 'dynamic';
    sprite.on('pointermove', () => updatePosition());

    // Disable all interaction
    sprite.eventMode = 'none';

    // Only allow child interactions
    sprite.eventMode = 'passive';

    Available modes:

    • 'none': Ignores all interaction events, even on its children. Best for pure visuals.
    • 'passive': (default) Does not emit events and ignores hit testing on itself and non-interactive children. Interactive children will still emit events.
    • 'auto': Does not emit events but is hit tested if parent is interactive. Same as interactive = false in v7.
    • 'static': Emit events and is hit tested. Same as interactive = true in v7. Best for buttons/UI.
    • 'dynamic': Like static but also receives synthetic events when pointer is idle. Best for moving objects.

    Performance tips:

    • Use 'none' for pure visual elements
    • Use 'passive' for containers with some interactive children
    • Use 'static' for standard UI elements
    • Use 'dynamic' only when needed for moving/animated elements

    7.2.0

    filters?: Filter | readonly Filter[]

    Sets the filters for the displayObject. Filters are visual effects that can be applied to any display object and its children.

    Important

    This is a WebGL/WebGPU only feature and will be ignored by the canvas renderer.

    new Container({
    filters: [new BlurFilter(2), new ColorMatrixFilter()],
    });

    Filter For filter base class

    height?: number

    The height of the display object, in pixels.

    new Container({ height: 100});
    
    0
    
    hitArea?: IHitArea

    Defines a custom hit area for pointer interaction testing. When set, this shape will be used for hit testing instead of the container's standard bounds.

    import { Rectangle, Circle, Sprite } from 'pixi.js';

    // Rectangular hit area
    const button = new Sprite(texture);
    button.eventMode = 'static';
    button.hitArea = new Rectangle(0, 0, 100, 50);

    // Circular hit area
    const icon = new Sprite(texture);
    icon.eventMode = 'static';
    icon.hitArea = new Circle(32, 32, 32);

    // Custom hit area with polygon
    const custom = new Sprite(texture);
    custom.eventMode = 'static';
    custom.hitArea = new Polygon([0,0, 100,0, 100,100, 0,100]);

    // Custom hit testing logic
    sprite.hitArea = {
    contains(x: number, y: number) {
    // Custom collision detection
    return x >= 0 && x <= width && y >= 0 && y <= height;
    }
    };
    • Takes precedence over the container's bounds for hit testing
    • Can improve performance by simplifying collision checks
    • Useful for irregular shapes or precise click areas
    interactive?: boolean

    Whether this object should fire UI events. This is an alias for eventMode set to 'static' or 'passive'. Setting this to true will enable interaction events like pointerdown, click, etc. Setting it to false will disable all interaction events on this object.

    // Enable interaction events
    sprite.interactive = true; // Sets eventMode = 'static'
    sprite.interactive = false; // Sets eventMode = 'passive'
    interactiveChildren?: boolean

    Controls whether children of this container can receive pointer events.

    Setting this to false allows PixiJS to skip hit testing on all children, improving performance for containers with many non-interactive children.

    true
    
    // Container with many visual-only children
    const container = new Container();
    container.interactiveChildren = false; // Skip hit testing children

    // Menu with interactive buttons
    const menu = new Container();
    menu.interactiveChildren = true; // Test all children
    menu.addChild(button1, button2, button3);

    // Performance optimization
    background.interactiveChildren = false;
    foreground.interactiveChildren = true;
    isRenderGroup?: boolean

    Container#isRenderGroup

    label?: string

    The instance label of the object.

    null
    
    mask?: Mask

    The mask to apply, which can be a Container or null.

    If null, it clears the existing mask.

    // Set a mask
    sprite.setMask({
    mask: graphics,
    inverse: false,

    Property-based event handler for the click event. Fired when a pointer device (mouse, touch, etc.) completes a click action.

    const sprite = new Sprite(texture);
    sprite.eventMode = 'static';

    // Using emitter handler
    sprite.on('click', (event) => {
    console.log('Sprite clicked at:', event.global.x, event.global.y);
    });
    // Using property-based handler
    sprite.onclick = (event) => {
    console.log('Clicked at:', event.global.x, event.global.y);
    };
    null
    

    Property-based event handler for the globalmousemove event.

    Fired when the mouse moves anywhere, regardless of whether the pointer is over this object. The object must have eventMode set to 'static' or 'dynamic' to receive this event.

    const sprite = new Sprite(texture);
    sprite.eventMode = 'static';

    // Using emitter handler
    sprite.on('globalmousemove', (event) => {
    // Move sprite to mouse position
    sprite.position.copyFrom(event.global);
    });
    // Using property-based handler
    sprite.onglobalmousemove = (event) => {
    // Move sprite to mouse position
    sprite.position.copyFrom(event.global);
    };
    null
    
    • Fires even when the mouse is outside the object's bounds
    • Useful for drag operations or global mouse tracking
    • Must have eventMode set appropriately to receive events
    • Part of the global move events family along with globalpointermove and globaltouchmove

    Property-based event handler for the globalpointermove event.

    Fired when the pointer moves anywhere, regardless of whether the pointer is over this object. The object must have eventMode set to 'static' or 'dynamic' to receive this event.

    const sprite = new Sprite(texture);
    sprite.eventMode = 'static';

    // Using emitter handler
    sprite.on('globalpointermove', (event) => {
    sprite.position.set(event.global.x, event.global.y);
    });
    // Using property-based handler
    sprite.onglobalpointermove = (event) => {
    sprite.position.set(event.global.x, event.global.y);
    };
    null
    
    • Fires even when the mouse is outside the object's bounds
    • Useful for drag operations or global mouse tracking
    • Must have eventMode set appropriately to receive events
    • Part of the global move events family along with globalpointermove and globaltouchmove

    Property-based event handler for the globaltouchmove event.

    Fired when a touch interaction moves anywhere, regardless of whether the pointer is over this object. The object must have eventMode set to 'static' or 'dynamic' to receive this event.

    const sprite = new Sprite(texture);
    sprite.eventMode = 'static';

    // Using emitter handler
    sprite.on('globaltouchmove', (event) => {
    sprite.position.set(event.global.x, event.global.y);
    });
    // Using property-based handler
    sprite.onglobaltouchmove = (event) => {
    sprite.position.set(event.global.x, event.global.y);
    };
    null
    
    • Fires even when the touch is outside the object's bounds
    • Useful for drag operations or global touch tracking
    • Must have eventMode set appropriately to receive events
    • Part of the global move events family along with globalpointermove and globalmousemove

    Property-based event handler for the mousedown event. Fired when a mouse button is pressed while the pointer is over the object.

    const sprite = new Sprite(texture);
    sprite.eventMode = 'static';

    // Using emitter handler
    sprite.on('mousedown', (event) => {
    sprite.alpha = 0.5; // Visual feedback
    console.log('Mouse button:', event.button);
    });
    // Using property-based handler
    sprite.onmousedown = (event) => {
    sprite.alpha = 0.5; // Visual feedback
    console.log('Mouse button:', event.button);
    };
    null
    

    Property-based event handler for the mouseenter event. Fired when the mouse pointer enters the bounds of the object. Does not bubble.

    const sprite = new Sprite(texture);
    sprite.eventMode = 'static';

    // Using emitter handler
    sprite.on('mouseenter', (event) => {
    sprite.scale.set(1.1);
    });
    // Using property-based handler
    sprite.onmouseenter = (event) => {
    sprite.scale.set(1.1);
    };
    null
    

    Property-based event handler for the mouseleave event. Fired when the pointer leaves the bounds of the display object. Does not bubble.

    const sprite = new Sprite(texture);
    sprite.eventMode = 'static';

    // Using emitter handler
    sprite.on('mouseleave', (event) => {
    sprite.scale.set(1.0);
    });
    // Using property-based handler
    sprite.onmouseleave = (event) => {
    sprite.scale.set(1.0);
    };
    null
    

    Property-based event handler for the mousemove event. Fired when the pointer moves while over the display object.

    const sprite = new Sprite(texture);
    sprite.eventMode = 'static';

    // Using emitter handler
    sprite.on('mousemove', (event) => {
    // Get coordinates relative to the sprite
    console.log('Local:', event.getLocalPosition(sprite));
    });
    // Using property-based handler
    sprite.onmousemove = (event) => {
    // Get coordinates relative to the sprite
    console.log('Local:', event.getLocalPosition(sprite));
    };
    null
    

    Property-based event handler for the mouseout event. Fired when the pointer moves out of the bounds of the display object.

    const sprite = new Sprite(texture);
    sprite.eventMode = 'static';

    // Using emitter handler
    sprite.on('mouseout', (event) => {
    sprite.scale.set(1.0);
    });
    // Using property-based handler
    sprite.onmouseout = (event) => {
    sprite.scale.set(1.0);
    };
    null
    

    Property-based event handler for the mouseover event. Fired when the pointer moves onto the bounds of the display object.

    const sprite = new Sprite(texture);
    sprite.eventMode = 'static';

    // Using emitter handler
    sprite.on('mouseover', (event) => {
    sprite.scale.set(1.1);
    });
    // Using property-based handler
    sprite.onmouseover = (event) => {
    sprite.scale.set(1.1);
    };
    null
    

    Property-based event handler for the mouseup event. Fired when a mouse button is released over the display object.

    const sprite = new Sprite(texture);
    sprite.eventMode = 'static';

    // Using emitter handler
    sprite.on('mouseup', (event) => {
    sprite.scale.set(1.0);
    });
    // Using property-based handler
    sprite.onmouseup = (event) => {
    sprite.scale.set(1.0);
    };
    null
    

    Property-based event handler for the mouseupoutside event. Fired when a mouse button is released outside the display object that initially registered a mousedown.

    const sprite = new Sprite(texture);
    sprite.eventMode = 'static';

    // Using emitter handler
    sprite.on('mouseupoutside', (event) => {
    sprite.scale.set(1.0);
    });
    // Using property-based handler
    sprite.onmouseupoutside = (event) => {
    sprite.scale.set(1.0);
    };
    null
    

    Property-based event handler for the pointercancel event. Fired when a pointer device interaction is canceled or lost.

    const sprite = new Sprite(texture);
    sprite.eventMode = 'static';

    // Using emitter handler
    sprite.on('pointercancel', (event) => {
    sprite.scale.set(1.0);
    });
    // Using property-based handler
    sprite.onpointercancel = (event) => {
    sprite.scale.set(1.0);
    };
    null
    

    Property-based event handler for the pointerdown event. Fired when a pointer device button (mouse, touch, pen, etc.) is pressed.

    const sprite = new Sprite(texture);
    sprite.eventMode = 'static';

    // Using emitter handler
    sprite.on('pointerdown', (event) => {
    sprite.position.set(event.global.x, event.global.y);
    });
    // Using property-based handler
    sprite.onpointerdown = (event) => {
    sprite.position.set(event.global.x, event.global.y);
    };
    null
    

    Property-based event handler for the pointerenter event. Fired when a pointer device enters the bounds of the display object. Does not bubble.

    const sprite = new Sprite(texture);
    sprite.eventMode = 'static';

    // Using emitter handler
    sprite.on('pointerenter', (event) => {
    sprite.scale.set(1.2);
    });
    // Using property-based handler
    sprite.onpointerenter = (event) => {
    sprite.scale.set(1.2);
    };
    null
    

    Property-based event handler for the pointerleave event. Fired when a pointer device leaves the bounds of the display object. Does not bubble.

    const sprite = new Sprite(texture);
    sprite.eventMode = 'static';
    // Using emitter handler
    sprite.on('pointerleave', (event) => {
    sprite.scale.set(1.0);
    });
    // Using property-based handler
    sprite.onpointerleave = (event) => {
    sprite.scale.set(1.0);
    };
    null
    

    Property-based event handler for the pointermove event. Fired when a pointer device moves while over the display object.

    const sprite = new Sprite(texture);
    sprite.eventMode = 'static';

    // Using emitter handler
    sprite.on('pointermove', (event) => {
    sprite.position.set(event.global.x, event.global.y);
    });
    // Using property-based handler
    sprite.onpointermove = (event) => {
    sprite.position.set(event.global.x, event.global.y);
    };
    null
    

    Property-based event handler for the pointerout event. Fired when the pointer moves out of the bounds of the display object.

    const sprite = new Sprite(texture);
    sprite.eventMode = 'static';

    // Using emitter handler
    sprite.on('pointerout', (event) => {
    sprite.scale.set(1.0);
    });
    // Using property-based handler
    sprite.onpointerout = (event) => {
    sprite.scale.set(1.0);
    };
    null
    

    Property-based event handler for the pointerover event. Fired when the pointer moves over the bounds of the display object.

    const sprite = new Sprite(texture);
    sprite.eventMode = 'static';

    // Using emitter handler
    sprite.on('pointerover', (event) => {
    sprite.scale.set(1.2);
    });
    // Using property-based handler
    sprite.onpointerover = (event) => {
    sprite.scale.set(1.2);
    };
    null
    

    Property-based event handler for the pointertap event. Fired when a pointer device completes a tap action (e.g., touch or mouse click).

    const sprite = new Sprite(texture);
    sprite.eventMode = 'static';

    // Using emitter handler
    sprite.on('pointertap', (event) => {
    console.log('Sprite tapped at:', event.global.x, event.global.y);
    });
    // Using property-based handler
    sprite.onpointertap = (event) => {
    console.log('Sprite tapped at:', event.global.x, event.global.y);
    };
    null
    

    Property-based event handler for the pointerup event. Fired when a pointer device button (mouse, touch, pen, etc.) is released.

    const sprite = new Sprite(texture);
    sprite.eventMode = 'static';

    // Using emitter handler
    sprite.on('pointerup', (event) => {
    sprite.scale.set(1.0);
    });
    // Using property-based handler
    sprite.onpointerup = (event) => {
    sprite.scale.set(1.0);
    };
    null
    

    Property-based event handler for the pointerupoutside event. Fired when a pointer device button is released outside the bounds of the display object that initially registered a pointerdown.

    const sprite = new Sprite(texture);
    sprite.eventMode = 'static';

    // Using emitter handler
    sprite.on('pointerupoutside', (event) => {
    sprite.scale.set(1.0);
    });
    // Using property-based handler
    sprite.onpointerupoutside = (event) => {
    sprite.scale.set(1.0);
    };
    null
    
    onRender?: (renderer: Renderer) => void

    This callback is used when the container is rendered. It runs every frame during the render process, making it ideal for per-frame updates and animations.

    Note

    In v7 many users used updateTransform for this, however the way v8 renders objects is different and "updateTransform" is no longer called every frame

    Type declaration

      • (renderer: Renderer): void
      • Parameters

        • renderer: Renderer

          The renderer instance

        Returns void

    // Basic rotation animation
    const container = new Container();
    container.onRender = () => {
    container.rotation += 0.01;
    };

    // Cleanup when done
    container.onRender = null; // Removes callback

    Renderer For renderer capabilities

    Property-based event handler for the rightclick event. Fired when a right-click (context menu) action is performed on the object.

    const sprite = new Sprite(texture);
    sprite.eventMode = 'static';

    // Using emitter handler
    sprite.on('rightclick', (event) => {
    console.log('Right-clicked at:', event.global.x, event.global.y);
    });
    // Using property-based handler
    sprite.onrightclick = (event) => {
    console.log('Right-clicked at:', event.global.x, event.global.y);
    };
    null
    

    Property-based event handler for the rightdown event. Fired when a right mouse button is pressed down over the display object.

    const sprite = new Sprite(texture);
    sprite.eventMode = 'static';

    // Using emitter handler
    sprite.on('rightdown', (event) => {
    sprite.scale.set(0.9);
    });
    // Using property-based handler
    sprite.onrightdown = (event) => {
    sprite.scale.set(0.9);
    };
    null
    

    Property-based event handler for the rightup event. Fired when a right mouse button is released over the display object.

    const sprite = new Sprite(texture);
    sprite.eventMode = 'static';

    // Using emitter handler
    sprite.on('rightup', (event) => {
    sprite.scale.set(1.0);
    });
    // Using property-based handler
    sprite.onrightup = (event) => {
    sprite.scale.set(1.0);
    };
    null
    

    Property-based event handler for the rightupoutside event. Fired when a right mouse button is released outside the bounds of the display object that initially registered a rightdown.

    const sprite = new Sprite(texture);
    sprite.eventMode = 'static';

    // Using emitter handler
    sprite.on('rightupoutside', (event) => {
    sprite.scale.set(1.0);
    });
    // Using property-based handler
    sprite.onrightupoutside = (event) => {
    sprite.scale.set(1.0);
    };
    null
    

    Property-based event handler for the tap event. Fired when a tap action (touch) is completed on the object.

    const sprite = new Sprite(texture);
    sprite.eventMode = 'static';

    // Using emitter handler
    sprite.on('tap', (event) => {
    console.log('Sprite tapped at:', event.global.x, event.global.y);
    });
    // Using property-based handler
    sprite.ontap = (event) => {
    console.log('Sprite tapped at:', event.global.x, event.global.y);
    };
    null
    

    Property-based event handler for the touchcancel event. Fired when a touch interaction is canceled, such as when the touch is interrupted.

    const sprite = new Sprite(texture);
    sprite.eventMode = 'static';

    // Using emitter handler
    sprite.on('touchcancel', (event) => {
    console.log('Touch canceled at:', event.global.x, event.global.y);
    });
    // Using property-based handler
    sprite.ontouchcancel = (event) => {
    console.log('Touch canceled at:', event.global.x, event.global.y);
    };
    null
    

    Property-based event handler for the touchend event. Fired when a touch interaction ends, such as when the finger is lifted from the screen.

    const sprite = new Sprite(texture);
    sprite.eventMode = 'static';

    // Using emitter handler
    sprite.on('touchend', (event) => {
    sprite.scale.set(1.0);
    });
    // Using property-based handler
    sprite.ontouchend = (event) => {
    sprite.scale.set(1.0);
    };
    null
    

    Property-based event handler for the touchendoutside event. Fired when a touch interaction ends outside the bounds of the display object that initially registered a touchstart.

    const sprite = new Sprite(texture);
    sprite.eventMode = 'static';

    // Using emitter handler
    sprite.on('touchendoutside', (event) => {
    sprite.scale.set(1.0);
    });
    // Using property-based handler
    sprite.ontouchendoutside = (event) => {
    sprite.scale.set(1.0);
    };
    null
    

    Property-based event handler for the touchmove event. Fired when a touch interaction moves while over the display object.

    const sprite = new Sprite(texture);
    sprite.eventMode = 'static';

    // Using emitter handler
    sprite.on('touchmove', (event) => {
    sprite.position.set(event.global.x, event.global.y);
    });
    // Using property-based handler
    sprite.ontouchmove = (event) => {
    sprite.position.set(event.global.x, event.global.y);
    };
    null
    

    Property-based event handler for the touchstart event. Fired when a touch interaction starts, such as when a finger touches the screen.

    const sprite = new Sprite(texture);
    sprite.eventMode = 'static';

    // Using emitter handler
    sprite.on('touchstart', (event) => {
    sprite.scale.set(0.9);
    });
    // Using property-based handler
    sprite.ontouchstart = (event) => {
    sprite.scale.set(0.9);
    };
    null
    

    Property-based event handler for the wheel event. Fired when the mouse wheel is scrolled while over the display object.

    const sprite = new Sprite(texture);
    sprite.eventMode = 'static';

    // Using emitter handler
    sprite.on('wheel', (event) => {
    sprite.scale.x += event.deltaY * 0.01; // Zoom in/out
    sprite.scale.y += event.deltaY * 0.01; // Zoom in/out
    });
    // Using property-based handler
    sprite.onwheel = (event) => {
    sprite.scale.x += event.deltaY * 0.01; // Zoom in/out
    sprite.scale.y += event.deltaY * 0.01; // Zoom in/out
    };
    null
    
    parent?: Container

    The display object container that contains this display object. This represents the parent-child relationship in the display tree.

    pivot?: number | PointData

    The center of rotation, scaling, and skewing for this display object in its local space. The position is the projection of pivot in the parent's local space.

    By default, the pivot is the origin (0, 0).

    new Container({ pivot: new Point(100, 200) }); // Set pivot to (100, 200)
    new Container({ pivot: 50 }); // Set pivot to (50, 50)
    new Container({ pivot: { x: 150, y: 150 } }); // Set pivot to (150, 150)
    position?: PointData

    The coordinate of the object relative to the local coordinates of the parent.

    new Container({ position: new Point(100, 200) }); // Set position to (100, 200)
    new Container({ position: { x: 150, y: 150 } }); // Set position to (150, 150)
    renderable?: boolean

    Controls whether this object can be rendered. If false the object will not be drawn, but the transform will still be updated. This is different from visible, which skips transform updates.

    new Container({ renderable: false }); // Will not be drawn, but transforms will update
    
    true
    
    rotation?: number

    The rotation of the object in radians.

    Note

    'rotation' and 'angle' have the same effect on a display object; rotation is in radians, angle is in degrees.

    new Container({ rotation: Math.PI / 4 }); // Rotate 45 degrees
    new Container({ rotation: Math.PI / 2 }); // Rotate 90 degrees
    scale?: number | PointData

    The scale factors of this object along the local coordinate axes.

    The default scale is (1, 1).

    new Container({ scale: new Point(2, 2) }); // Scale by 2x
    new Container({ scale: 0.5 }); // Scale by 0.5x
    new Container({ scale: { x: 1.5, y: 1.5 } }); // Scale by 1.5x
    setMask?: (options: Partial<MaskOptionsAndMask>) => void
    skew?: PointData

    The skew factor for the object in radians. Skewing is a transformation that distorts the object by rotating it differently at each point, creating a non-uniform shape.

    new Container({ skew: new Point(0.1, 0.2) }); // Skew by 0.1 radians on x and 0.2 radians on y
    new Container({ skew: { x: 0.1, y: 0.2 } }); // Skew by 0.1 radians on x and 0.2 radians on y
    { x: 0, y: 0 }
    
    sortableChildren?: boolean

    If set to true, the container will sort its children by zIndex value when the next render is called, or manually if sortChildren() is called.

    This actually changes the order of elements in the array of children, so it will affect the rendering order.

    Note

    Also be aware of that this may not work nicely with the addChildAt() function, as the zIndex sorting may cause the child to automatically sorted to another position.

    container.sortableChildren = true;
    
    false
    
    tabIndex?: number

    Sets the tabIndex of the shadow div. You can use this to set the order of the elements when using the tab key to navigate.

    0
    
    const container = new Container();
    container.accessible = true;
    container.tabIndex = 0;

    const sprite = new Sprite(texture);
    sprite.accessible = true;
    sprite.tabIndex = 1;

    The tint applied to the sprite.

    This can be any valid ColorSource.

    new Container({ tint: 0xff0000 }); // Red tint
    new Container({ tint: 'blue' }); // Blue tint
    new Container({ tint: '#00ff00' }); // Green tint
    new Container({ tint: 'rgb(0,0,255)' }); // Blue tint
    0xFFFFFF
    
    visible?: boolean

    The visibility of the object. If false the object will not be drawn, and the transform will not be updated.

    new Container({ visible: false }); // Will not be drawn and transforms will not update
    new Container({ visible: true }); // Will be drawn and transforms will update
    true
    
    width?: number

    The width of the display object, in pixels.

    new Container({ width: 100});
    
    0
    
    x?: number

    The position of the container on the x axis relative to the local coordinates of the parent.

    An alias to position.x

    new Container({ x: 100 }); // Set x position to 100
    
    y?: number

    The position of the container on the y axis relative to the local coordinates of the parent.

    An alias to position.y

    new Container({ y: 200 }); // Set y position to 200
    
    zIndex?: number

    The zIndex of the container.

    Controls the rendering order of children within their parent container.

    A higher value will mean it will be moved towards the front of the rendering order.

    // Add in any order
    container.addChild(character, background, foreground);

    // Adjust rendering order
    background.zIndex = 0;
    character.zIndex = 1;
    foreground.zIndex = 2;
    0