OptionalcharsCharacters included in the font set. You can specify individual characters or ranges. Don't forget to include spaces ' ' in your character set!
OptionalnameThe name of the font. This will be used as the fontFamily in text styles to access this font. Must be unique across all installed bitmap fonts.
OptionalpaddingPadding between glyphs on texture atlas. Balances visual quality with texture space.
OptionalresolutionRender resolution for glyphs. Higher values create sharper text at the cost of memory. Useful for supporting high-DPI displays.
OptionalskipSkip generation of kerning information for the BitmapFont.
OptionalstyleStyle options to render the BitmapFont with. Supports all TextStyle properties including fill, stroke, and shadow effects.
OptionaltextureOptional texture style to use when creating the font textures. Controls how the font textures are rendered and filtered.
The options for installing a new BitmapFont. Once installed, the font will be available for use in BitmapText objects through the fontFamily property of TextStyle.
Example