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The precision types available in WebGL shaders.
These types define the precision of floating-point calculations in shaders.
highp
mediump
lowp
The precision types available in WebGL shaders.
These types define the precision of floating-point calculations in shaders.
highp: High precision, typically 32-bit floating-point.mediump: Medium precision, typically 16-bit floating-point.lowp: Low precision, typically 8-bit floating-point.