AdvancedOptionalantialiasshould this render target be antialiased?
Optionalcoloran array of textures, or a number indicating how many color textures there should be
Optionaldepthshould this render target have a depth buffer?
Optionaldeptha depth stencil texture that the depth and stencil outputs will be written to
Optionalheightthe height of the RenderTarget
Optionalisis this a root element, true if this is gl context owners render target
Optionalresolutionthe resolution of the RenderTarget
Optionalstencilshould this render target have a stencil buffer?
Optionalwidththe width of the RenderTarget
Options for creating a render target.