import { Rectangle } from './Rectangle';
import type { SHAPE_PRIMITIVE } from '../misc/const';
import type { ShapePrimitive } from './ShapePrimitive';
/**
* The Circle object is used to help draw graphics and can also be used to specify a hit area for containers.
* @memberof maths
*/
export class Circle implements ShapePrimitive
{
/**
* The X coordinate of the center of this circle
* @default 0
*/
public x: number;
/**
* The Y coordinate of the center of this circle
* @default 0
*/
public y: number;
/**
* The radius of the circle
* @default 0
*/
public radius: number;
/**
* The type of the object, mainly used to avoid `instanceof` checks
* @default 'circle'
*/
public readonly type: SHAPE_PRIMITIVE = 'circle';
/**
* @param x - The X coordinate of the center of this circle
* @param y - The Y coordinate of the center of this circle
* @param radius - The radius of the circle
*/
constructor(x = 0, y = 0, radius = 0)
{
this.x = x;
this.y = y;
this.radius = radius;
}
/**
* Creates a clone of this Circle instance
* @returns A copy of the Circle
*/
public clone(): Circle
{
return new Circle(this.x, this.y, this.radius);
}
/**
* Checks whether the x and y coordinates given are contained within this circle
* @param x - The X coordinate of the point to test
* @param y - The Y coordinate of the point to test
* @returns Whether the x/y coordinates are within this Circle
*/
public contains(x: number, y: number): boolean
{
if (this.radius <= 0) return false;
const r2 = this.radius * this.radius;
let dx = (this.x - x);
let dy = (this.y - y);
dx *= dx;
dy *= dy;
return (dx + dy <= r2);
}
/**
* Checks whether the x and y coordinates given are contained within this circle including the stroke.
* @param x - The X coordinate of the point to test
* @param y - The Y coordinate of the point to test
* @param width - The width of the line to check
* @returns Whether the x/y coordinates are within this Circle
*/
public strokeContains(x: number, y: number, width: number): boolean
{
if (this.radius === 0) return false;
const dx = (this.x - x);
const dy = (this.y - y);
const r = this.radius;
const w2 = width / 2;
const distance = Math.sqrt((dx * dx) + (dy * dy));
return (distance < r + w2 && distance > r - w2);
}
/**
* Returns the framing rectangle of the circle as a Rectangle object
* @param out
* @returns The framing rectangle
*/
public getBounds(out?: Rectangle): Rectangle
{
out = out || new Rectangle();
out.x = this.x - this.radius;
out.y = this.y - this.radius;
out.width = this.radius * 2;
out.height = this.radius * 2;
return out;
}
/**
* Copies another circle to this one.
* @param circle - The circle to copy from.
* @returns Returns itself.
*/
public copyFrom(circle: Circle): this
{
this.x = circle.x;
this.y = circle.y;
this.radius = circle.radius;
return this;
}
/**
* Copies this circle to another one.
* @param circle - The circle to copy to.
* @returns Returns given parameter.
*/
public copyTo(circle: Circle): Circle
{
circle.copyFrom(this);
return circle;
}
// #if _DEBUG
public toString(): string
{
return `[pixi.js/math:Circle x=${this.x} y=${this.y} radius=${this.radius}]`;
}
// #endif
}