Implements
Members
activeBackTexture Texture | undefined readonly
The back texture of the currently active filter. Requires the filter to have blendRequired
set to true.
Methods
Multiply input normalized coordinates to this matrix to get sprite texture normalized coordinates.
Use outputMatrix * vTextureCoord
in the shader.
Name | Type | Description |
---|---|---|
outputMatrix |
Matrix |
The matrix to output to. |
sprite |
Sprite |
The sprite to map to. |
Returns:
Type | Description |
---|---|
Matrix | The mapped matrix. |