Properties:
Name | Type | Description |
---|---|---|
antialias |
boolean |
should this render target be antialiased? |
colorTextures |
BindableTexture[] | number |
an array of textures, or a number indicating how many color textures there should be |
depth |
boolean |
should this render target have a depth buffer? |
depthStencilTexture |
BindableTexture | boolean |
a depth stencil texture that the depth and stencil outputs will be written to |
height |
number |
the height of the RenderTarget |
isRoot |
boolean |
is this a root element, true if this is gl context owners render target |
resolution |
number |
the resolution of the RenderTarget |
stencil |
boolean |
should this render target have a stencil buffer? |
width |
number |
the width of the RenderTarget |
Members
should this render target be antialiased?
an array of textures, or a number indicating how many color textures there should be
should this render target have a depth buffer?
a depth stencil texture that the depth and stencil outputs will be written to
the height of the RenderTarget
is this a root element, true if this is gl context owners render target
the resolution of the RenderTarget
should this render target have a stencil buffer?
the width of the RenderTarget