Properties:
Name | Type | Description |
---|---|---|
geometry |
GEOMETRY |
Includes vertex positions, face indices, colors, UVs, and custom attributes within buffers, reducing the cost of passing all this data to the GPU. Can be shared between multiple Mesh objects. |
roundPixels |
boolean |
Whether or not to round the x/y position. |
shader |
SHADER |
Represents the vertex and fragment shaders that processes the geometry and runs on the GPU. Can be shared between multiple Mesh objects. |
state |
State |
The state of WebGL required to render the mesh. |
texture |
Texture |
The texture that the Mesh uses. Null for non-MeshMaterial shaders |
Extends
Members
Includes vertex positions, face indices, colors, UVs, and custom attributes within buffers, reducing the cost of passing all this data to the GPU. Can be shared between multiple Mesh objects.
Whether or not to round the x/y position.
Represents the vertex and fragment shaders that processes the geometry and runs on the GPU. Can be shared between multiple Mesh objects.
state State
The state of WebGL required to render the mesh.
texture Texture
The texture that the Mesh uses. Null for non-MeshMaterial shaders