import { Bounds, type BoundsData } from './bounds/Bounds';
import { Container } from './Container';
import type { Point } from '../../maths/point/Point';
import type { Instruction } from '../../rendering/renderers/shared/instructions/Instruction';
import type { View } from '../../rendering/renderers/shared/view/View';
import type { Renderer } from '../../rendering/renderers/types';
import type { ContainerOptions } from './Container';
type RenderFunction = (renderer: Renderer) => void;
/**
* Options for the RenderContainer constructor.
* @memberof scene
*/
export interface RenderContainerOptions extends ContainerOptions
{
/** the optional custom render function if you want to inject the function via the constructor */
render?: RenderFunction;
/** how to know if the custom render logic contains a point or not, used for interaction */
containsPoint?: (point: Point) => boolean;
/** how to add the bounds of this object when measuring */
addBounds?: (bounds: BoundsData) => void;
}
/**
* A container that allows for custom rendering logic. Its essentially calls the render function each frame
* and allows for custom rendering logic - the render could be a WebGL renderer or WebGPU render or even a canvas render.
* Its up to you to define the logic.
*
* This can be used in two ways, either by extending the class and overriding the render method,
* or by passing a custom render function
* @example
* ```js
* import { RenderContainer } from 'pixi.js';
*
* // extend the class
* class MyRenderContainer extends RenderContainer
* {
* render(renderer)
* {
* renderer.clear({
* clearColor: 'green', // clear the screen to green when rendering this item
* });
* }
* }
*
* // override the render method
* const renderContainer = new RenderContainer(
* (renderer) => {
* renderer.clear({
* clearColor: 'green', // clear the screen to green when rendering this item
* });
* })
* ```
* @memberof scene
* @extends scene.Container
*/
export class RenderContainer extends Container implements View, Instruction
{
public batched = false;
/**
* Whether or not to round the x/y position of the sprite.
* @type {boolean}
*/
public roundPixels: boolean;
public _roundPixels: 0 | 1;
/**
* The local bounds of the sprite.
* @type {rendering.Bounds}
*/
public bounds = new Bounds();
/**
* Checks if the object contains the given point.
* @param point - The point to check
*/
public containsPoint: (point: Point) => boolean;
/**
* Adds the bounds of this text to the bounds object.
* @param bounds - The output bounds object.
*/
public addBounds: (bounds: Bounds) => void;
public canBundle = false;
public renderPipeId = 'customRender';
/**
* @param options - The options for the container.
*/
constructor(options: RenderContainerOptions | RenderFunction)
{
if (typeof options === 'function')
{
options = { render: options };
}
const { render, ...rest } = options;
super({
label: 'RenderContainer',
...rest,
});
if (render) this.render = render;
this.containsPoint = options.containsPoint ?? (() => false);
this.addBounds = options.addBounds ?? (() => false);
}
/**
* An overrideable function that can be used to render the object using the current renderer.
* @param _renderer - The current renderer
*/
public render(_renderer: Renderer): void
{
// override me!
}
}