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    Class GlTextureSystemAdvanced

    The system for managing textures in WebGL.

    Implements

    Index
    • Generic destroy methods to be overridden by the subclass

      Returns void

    • Initializes a texture source, if it has already been initialized nothing will happen.

      Parameters

      Returns void

      The initialized texture source.

    • Returns void

    • Binds the empty texture over every integer texture on unit location and above

      WebGL fails a draw when a float sampler's unit holds an integer texture, even if the shader never samples it. Call this after binding a batch's textures when the shader declares more samplers than the batch binds.

      Parameters

      • location: number

        The first texture unit to check.

      Returns void