AdvancedThe maximum number of batchable textures
The maximum number of textures that can be used by a shader
The maximum number of uniform bindings
Uniform buffer offsets, such as a BufferResource offset, must be a multiple of this many bytes.
0 on WebGL1, which has no uniform buffers.
The GpuLimitsSystem provides information about the capabilities and limitations of the underlying GPU. These limits, such as the maximum number of textures that can be used in a shader (
maxTextures) or the maximum number of textures that can be batched together (maxBatchableTextures), are determined by the specific graphics hardware and driver.The values for these limits are not available immediately upon instantiation of the class. They are populated when the GL rendering context is successfully initialized and ready, which occurs after the
renderer.init()method has completed. Attempting to access these properties before the context is ready will result in undefined or default values.This system allows the renderer to adapt its behavior and resource allocation strategies to stay within the supported boundaries of the GPU, ensuring optimal performance and stability.
Example