Advanced
The color of the element that will be multiplied with the texture color. This is typically represented as a 32-bit integer in RGBA format.
Determines whether the element should be rounded to the nearest pixel.
The transform matrix of the element. This matrix represents the position, scale, rotation, and skew of the element.
Represents the common elements for default batch rendering. This interface defines the properties that are used by the DefaultBatcher to render elements efficiently in a batch.