Advanced
Optional
descriptor: RenderTargetOptions = {}Options for creating a render target.
An array of textures that can be written to by the GPU - mostly this has one texture in Pixi, but you could write to multiple if required! (eg deferred lighting)
if true, will ensure a depth buffer is added. For WebGPU, this will automatically create a depthStencilTexture
the stencil and depth buffer will right to this texture in WebGPU
if true, will ensure a stencil buffer is added. For WebGPU, this will automatically create a depthStencilTexture
Readonly
uidunique id for this render target
Static
defaultThe default options for a render target
A class that describes what the renderers are rendering to. This can be as simple as a Texture, or as complex as a multi-texture, multi-sampled render target. Support for stencil and depth buffers is also included.
If you need something more complex than a Texture to render to, you should use this class. Under the hood, all textures you render to have a RenderTarget created on their behalf.