new PIXI.extras.AnimatedSprite(textures, autoUpdate)
| Name | Type | Default | Description |
|---|---|---|---|
textures |
Array.<PIXI.Texture> | Array.<FrameObject> |
an array of PIXI.Texture or frame |
|
autoUpdate |
boolean | true |
optional
Whether use PIXI.ticker.shared to auto update animation time. |
Extends
Members
-
alphanumber
-
The opacity of the object.
-
anchorPIXI.ObservablePoint
-
The anchor sets the origin point of the texture.
The default is 0,0 this means the texture's origin is the top left
Setting the anchor to 0.5,0.5 means the texture's origin is centered
Setting the anchor to 1,1 would mean the texture's origin point will be the bottom right corner -
animationSpeednumber
-
The speed that the AnimatedSprite will play at. Higher is faster, lower is slower
- Default Value:
- 1
-
blendModenumber
-
The blend mode to be applied to the sprite. Apply a value of
PIXI.BLEND_MODES.NORMALto reset the blend mode.- Default Value:
- PIXI.BLEND_MODES.NORMAL
- See:
-
cacheAsBitmapboolean
-
Set this to true if you want this display object to be cached as a bitmap.
This basically takes a snap shot of the display object as it is at that moment. It can
provide a performance benefit for complex static displayObjects.
To remove simply set this property to 'false'IMPORTANT GOTCHA - make sure that all your textures are preloaded BEFORE setting this property to true
as it will take a snapshot of what is currently there. If the textures have not loaded then they will not appear. -
readonlychildrenArray.<PIXI.DisplayObject>
-
The array of children of this container.
-
readonlycurrentFramenumber
-
The AnimatedSprites current frame index
-
filterAreaPIXI.Rectangle
-
The area the filter is applied to. This is used as more of an optimisation
rather than figuring out the dimensions of the displayObject each frame you can set this rectangleAlso works as an interaction mask
-
filtersArray.<PIXI.Filter>
-
Sets the filters for the displayObject.
- IMPORTANT: This is a webGL only feature and will be ignored by the canvas renderer.
To remove filters simply set this property to 'null'
- IMPORTANT: This is a webGL only feature and will be ignored by the canvas renderer.
-
heightnumber
-
The height of the sprite, setting this will actually modify the scale to achieve the value set
-
readonlylocalTransformPIXI.Matrix
-
Current transform of the object based on local factors: position, scale, other stuff
-
loopboolean
-
Whether or not the animate sprite repeats after playing.
- Default Value:
- true
-
Sets a mask for the displayObject. A mask is an object that limits the visibility of an
object to the shape of the mask applied to it. In PIXI a regular mask must be a
PIXI.Graphics or a PIXI.Sprite object. This allows for much faster masking in canvas as it
utilises shape clipping. To remove a mask, set this property to null.- TODO
-
- For the moment, PIXI.CanvasRenderer doesn't support PIXI.Sprite as mask.
-
onCompletefunction
-
Function to call when a AnimatedSprite finishes playing
-
onFrameChangefunction
-
Function to call when a AnimatedSprite changes which texture is being rendered
-
readonlyparentPIXI.Container
-
The display object container that contains this display object.
-
The pivot point of the displayObject that it rotates around
Assignment by value since pixi-v4. -
readonlyplayingboolean
-
Indicates if the AnimatedSprite is currently playing
-
pluginNamestring
-
Plugin that is responsible for rendering this element.
Allows to customize the rendering process without overriding '_renderWebGL' & '_renderCanvas' methods.- Default Value:
- 'sprite'
-
positionPIXI.Point PIXI.ObservablePoint
-
The coordinate of the object relative to the local coordinates of the parent.
Assignment by value since pixi-v4. -
renderableboolean
-
Can this object be rendered, if false the object will not be drawn but the updateTransform
methods will still be called.Only affects recursive calls from parent. You can ask for bounds manually
-
rotationnumber
-
The rotation of the object in radians.
-
The scale factor of the object.
Assignment by value since pixi-v4. -
shaderPIXI.Filter PIXI.Shader
-
The shader that will be used to render the sprite. Set to null to remove a current shader.
-
The skew factor for the object in radians.
Assignment by value since pixi-v4. -
texturePIXI.Texture
-
The texture that the sprite is using
-
texturesArray.<PIXI.Texture>
-
The array of textures used for this AnimatedSprite
-
tintnumber
-
The tint applied to the sprite. This is a hex value.
A value of 0xFFFFFF will remove any tint effect.- Default Value:
- 0xFFFFFF
-
readonlytotalFramesnumber
-
totalFrames is the total number of frames in the AnimatedSprite. This is the same as number of textures
assigned to the AnimatedSprite.- Default Value:
- 0
-
transformPIXI.TransformBase
-
World transform and local transform of this object.
This will become read-only later, please do not assign anything there unless you know what are you doing -
visibleboolean
-
The visibility of the object. If false the object will not be drawn, and
the updateTransform function will not be called.Only affects recursive calls from parent. You can ask for bounds or call updateTransform manually
-
widthnumber
-
The width of the sprite, setting this will actually modify the scale to achieve the value set
-
readonlyworldAlphanumber
-
The multiplied alpha of the displayObject
-
readonlyworldTransformPIXI.Matrix
-
Current transform of the object based on world (parent) factors
-
readonlyworldVisibleboolean
-
Indicates if the object is globally visible.
-
xnumber
-
The position of the displayObject on the x axis relative to the local coordinates of the parent.
An alias to position.x -
ynumber
-
The position of the displayObject on the y axis relative to the local coordinates of the parent.
An alias to position.y
Methods
-
staticPIXI.extras.AnimatedSprite.fromFrames(frames){AnimatedSprite}
-
A short hand way of creating a movieclip from an array of frame ids
Name Type Description framesArray.<string> The array of frames ids the movieclip will use as its texture frames
Returns:
Type Description AnimatedSprite The new animated sprite with the specified frames. -
staticPIXI.extras.AnimatedSprite.fromImages(images){AnimatedSprite}
-
A short hand way of creating a movieclip from an array of image ids
Name Type Description imagesArray.<string> the array of image urls the movieclip will use as its texture frames
Returns:
Type Description AnimatedSprite The new animate sprite with the specified images as frames. -
inherited _recursivePostUpdateTransform()
-
recursively updates transform of all objects from the root to this one
internal function for toLocal() -
inherited addChild(child){PIXI.DisplayObject}
-
Adds one or more children to the container.
Multiple items can be added like so:
myContainer.addChild(thingOne, thingTwo, thingThree)Name Type Description childPIXI.DisplayObject repeatable The DisplayObject(s) to add to the container
Returns:
Type Description PIXI.DisplayObject The first child that was added. -
inherited addChildAt(child, index){PIXI.DisplayObject}
-
Adds a child to the container at a specified index. If the index is out of bounds an error will be thrown
Name Type Description childPIXI.DisplayObject The child to add
indexnumber The index to place the child in
Returns:
Type Description PIXI.DisplayObject The child that was added. -
inherited calculateBounds()
-
Recalculates the bounds of the container.
-
inherited calculateTrimmedVertices()
-
calculates worldTransform * vertices for a non texture with a trim. store it in vertexTrimmedData
This is used to ensure that the true width and height of a trimmed texture is respected -
inherited calculateVertices()
-
calculates worldTransform * vertices, store it in vertexData
-
inherited containsPoint(point){boolean}
-
Tests if a point is inside this sprite
Name Type Description pointPIXI.Point the point to test
Returns:
Type Description boolean the result of the test -
destroy()
-
Stops the AnimatedSprite and destroys it
-
inherited getBounds(skipUpdate, rect){PIXI.Rectangle}
-
Retrieves the bounds of the displayObject as a rectangle object.
Name Type Description skipUpdateboolean setting to true will stop the transforms of the scene graph from
being updated. This means the calculation returned MAY be out of date BUT will give you a
nice performance boostrectPIXI.Rectangle Optional rectangle to store the result of the bounds calculation
Returns:
Type Description PIXI.Rectangle the rectangular bounding area -
inherited getChildAt(index){PIXI.DisplayObject}
-
Returns the child at the specified index
Name Type Description indexnumber The index to get the child at
Returns:
Type Description PIXI.DisplayObject The child at the given index, if any. -
inherited getChildIndex(child){number}
-
Returns the index position of a child DisplayObject instance
Name Type Description childPIXI.DisplayObject The DisplayObject instance to identify
Returns:
Type Description number The index position of the child display object to identify -
inherited getLocalBounds(rect){PIXI.Rectangle}
-
Gets the local bounds of the sprite object.
Name Type Description rectPIXI.Rectangle The output rectangle.
Returns:
Type Description PIXI.Rectangle The bounds. -
gotoAndPlay(frameNumber)
-
Goes to a specific frame and begins playing the AnimatedSprite
Name Type Description frameNumbernumber frame index to start at
-
gotoAndStop(frameNumber)
-
Stops the AnimatedSprite and goes to a specific frame
Name Type Description frameNumbernumber frame index to stop at
-
play()
-
Plays the AnimatedSprite
-
inherited removeChild(child){PIXI.DisplayObject}
-
Removes one or more children from the container.
Name Type Description childPIXI.DisplayObject repeatable The DisplayObject(s) to remove
Returns:
Type Description PIXI.DisplayObject The first child that was removed. -
inherited removeChildAt(index){PIXI.DisplayObject}
-
Removes a child from the specified index position.
Name Type Description indexnumber The index to get the child from
Returns:
Type Description PIXI.DisplayObject The child that was removed. -
inherited removeChildren(beginIndex, endIndex){Array.<DisplayObject>}
-
Removes all children from this container that are within the begin and end indexes.
Name Type Default Description beginIndexnumber 0 optional The beginning position.
endIndexnumber this.children.length optional The ending position. Default value is size of the container.
Returns:
Type Description Array.<DisplayObject> List of removed children -
inherited renderCanvas(renderer)
-
Renders the object using the Canvas renderer
Name Type Description rendererPIXI.CanvasRenderer The renderer
-
inherited renderWebGL(renderer)
-
Renders the object using the WebGL renderer
Name Type Description rendererPIXI.WebGLRenderer The renderer
-
inherited setChildIndex(child, index)
-
Changes the position of an existing child in the display object container
Name Type Description childPIXI.DisplayObject The child DisplayObject instance for which you want to change the index number
indexnumber The resulting index number for the child display object
-
inherited setParent(container){PIXI.Container}
-
Set the parent Container of this DisplayObject
Name Type Description containerPIXI.Container The Container to add this DisplayObject to
Returns:
Type Description PIXI.Container The Container that this DisplayObject was added to -
inherited setTransform(x, y, scaleX, scaleY, rotation, skewX, skewY, pivotX, pivotY){PIXI.DisplayObject}
-
Convenience function to set the position, scale, skew and pivot at once.
Name Type Default Description xnumber 0 optional The X position
ynumber 0 optional The Y position
scaleXnumber 1 optional The X scale value
scaleYnumber 1 optional The Y scale value
rotationnumber 0 optional The rotation
skewXnumber 0 optional The X skew value
skewYnumber 0 optional The Y skew value
pivotXnumber 0 optional The X pivot value
pivotYnumber 0 optional The Y pivot value
Returns:
Type Description PIXI.DisplayObject The DisplayObject instance -
stop()
-
Stops the AnimatedSprite
-
inherited swapChildren(child, child2)
-
Swaps the position of 2 Display Objects within this container.
Name Type Description childPIXI.DisplayObject First display object to swap
child2PIXI.DisplayObject Second display object to swap
-
inherited toGlobal(position, point, skipUpdate){PIXI.Point}
-
Calculates the global position of the display object
Name Type Default Description positionPIXI.Point The world origin to calculate from
pointPIXI.Point optional A Point object in which to store the value, optional
(otherwise will create a new Point)skipUpdateboolean false optional Should we skip the update transform.
Returns:
Type Description PIXI.Point A point object representing the position of this object -
inherited toLocal(position, from, point, skipUpdate){PIXI.Point}
-
Calculates the local position of the display object relative to another point
Name Type Default Description positionPIXI.Point The world origin to calculate from
fromPIXI.DisplayObject optional The DisplayObject to calculate the global position from
pointPIXI.Point optional A Point object in which to store the value, optional
(otherwise will create a new Point)skipUpdateboolean false optional Should we skip the update transform
Returns:
Type Description PIXI.Point A point object representing the position of this object -
inherited updateTransform()
-
Updates the transform on all children of this container for rendering