new PIXI.WebGLRenderer(options)
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options |
object |
optional
The optional renderer parameters
|
Extends
Members
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autoResizeboolean
-
Whether css dimensions of canvas view should be resized to screen dimensions automatically
-
backgroundColornumber
-
The background color to fill if not transparent
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blendModesobject.<string, mixed>
-
Tracks the blend modes useful for this renderer.
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clearBeforeRenderboolean
-
This sets if the CanvasRenderer will clear the canvas or not before the new render pass. If the scene is NOT transparent Pixi will use a canvas sized fillRect operation every frame to set the canvas background color. If the scene is transparent Pixi will use clearRect to clear the canvas every frame. Disable this by setting this to false. For example if your game has a canvas filling background image you often don't need this set.
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extractPIXI.extract.WebGLExtract
-
Collection of methods for extracting data (image, pixels, etc.) from a display object or render texture
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readonlyheightnumber
-
Same as view.height, actual number of pixels in the canvas by vertical
- Default Value:
- 600
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readonlyoptionsObject
-
The supplied constructor options.
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readonlypluginsobject
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Collection of installed plugins. These are included by default in PIXI, but can be excluded by creating a custom build. Consult the README for more information about creating custom builds and excluding plugins.
Properties:
Name Type Description accessibilityPIXI.accessibility.AccessibilityManager Support tabbing interactive elements.
extractPIXI.extract.WebGLExtract Extract image data from renderer.
interactionPIXI.interaction.InteractionManager Handles mouse, touch and pointer events.
preparePIXI.prepare.WebGLPrepare Pre-render display objects.
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preserveDrawingBufferboolean
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The value of the preserveDrawingBuffer flag affects whether or not the contents of the stencil buffer is retained after rendering.
-
resolutionnumber
-
The resolution / device pixel ratio of the renderer
- Default Value:
- 1
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roundPixelsboolean
-
If true Pixi will Math.floor() x/y values when rendering, stopping pixel interpolation. Handy for crisp pixel art and speed on legacy devices.
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screenPIXI.Rectangle
-
Measurements of the screen. (0, 0, screenWidth, screenHeight)
Its safe to use as filterArea or hitArea for whole stage
-
transparentboolean
-
Whether the render view is transparent
-
typenumber
-
The type of this renderer as a standardised const
- See:
-
viewHTMLCanvasElement
-
The canvas element that everything is drawn to
-
readonlywidthnumber
-
Same as view.width, actual number of pixels in the canvas by horizontal
- Default Value:
- 800
Methods
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destroy(removeView)
-
Removes everything from the renderer (event listeners, spritebatch, etc...)
Name Type Default Description removeViewboolean false optional Removes the Canvas element from the DOM. See: https://github.com/pixijs/pixi.js/issues/2233
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inherited generateTexture(displayObject, scaleMode, resolution){PIXI.Texture}
-
Useful function that returns a texture of the display object that can then be used to create sprites This can be quite useful if your displayObject is complicated and needs to be reused multiple times.
Name Type Description displayObjectPIXI.DisplayObject The displayObject the object will be generated from
scaleModenumber Should be one of the scaleMode consts
resolutionnumber The resolution / device pixel ratio of the texture being generated
Returns:
Type Description PIXI.Texture a texture of the graphics object -
registerPlugin(pluginName, ctor)
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Adds a plugin to the renderer.
Name Type Description pluginNamestring The name of the plugin.
ctorfunction The constructor function or class for the plugin.
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render(displayObject, renderTexture, clear, transform, skipUpdateTransform)
-
Renders the object to its webGL view
Name Type Description displayObjectPIXI.DisplayObject the object to be rendered
renderTexturePIXI.RenderTexture The render texture to render to.
clearboolean optional Should the canvas be cleared before the new render
transformPIXI.Transform optional A transform to apply to the render texture before rendering.
skipUpdateTransformboolean optional Should we skip the update transform pass?
-
Resets the WebGL state so you can render things however you fancy!
Returns:
Type Description PIXI.WebGLRenderer Returns itself. -
resize(screenWidth, screenHeight)
-
Resizes the webGL view to the specified width and height.
Name Type Description screenWidthnumber the new width of the screen
screenHeightnumber the new height of the screen
Events
-
Fired when the WebGL context is set.
Name Type Description glWebGLRenderingContext WebGL context.
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postrender
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Fired after rendering finishes.
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prerender
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Fired before rendering starts.