import mapType from './mapType';
import mapSize from './mapSize';
/**
* Extracts the attributes
* @class
* @memberof PIXI.glCore.shader
* @param gl {WebGLRenderingContext} The current WebGL rendering context
* @param program {WebGLProgram} The shader program to get the attributes from
* @return attributes {Object}
*/
export default function extractAttributes(gl, program)
{
const attributes = {};
const totalAttributes = gl.getProgramParameter(program, gl.ACTIVE_ATTRIBUTES);
for (let i = 0; i < totalAttributes; i++)
{
const attribData = gl.getActiveAttrib(program, i);
const type = mapType(gl, attribData.type);
attributes[attribData.name] = {
type,
size: mapSize(type),
location: gl.getAttribLocation(program, attribData.name),
// TODO - make an attribute object
pointer,
};
}
return attributes;
}
function pointer()// type, normalized, stride, start)
{
// gl.vertexAttribPointer(this.location, this.size, type || gl.FLOAT, normalized || false, stride || 0, start || 0);
}