const GLSL_TO_SIZE = {
float: 1,
vec2: 2,
vec3: 3,
vec4: 4,
int: 1,
ivec2: 2,
ivec3: 3,
ivec4: 4,
bool: 1,
bvec2: 2,
bvec3: 3,
bvec4: 4,
mat2: 4,
mat3: 9,
mat4: 16,
sampler2D: 1,
};
/**
* @class
* @memberof PIXI.glCore.shader
* @param type {String}
* @return {Number}
*/
export default function mapSize(type)
{
return GLSL_TO_SIZE[type];
}