| Name | Type | Description |
|---|---|---|
renderer |
PIXI.Renderer |
The renderer this sprite batch works for. |
Members
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shader PIXI.Shader
-
The default shader that is used if a sprite doesn't have a more specific one.
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state PIXI.State readonly
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The WebGL state in which this renderer will work.
Methods
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Destroys the ParticleRenderer.
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Renders the particle container object.
Name Type Description containerPIXI.ParticleContainer The container to render using this ParticleRenderer
-
Uploads the position.
Name Type Description childrenArray.<PIXI.DisplayObject> the array of display objects to render
startIndexnumber the index to start from in the children array
amountnumber the amount of children that will have their positions uploaded
arrayArray.<number> The vertices to upload.
stridenumber Stride to use for iteration.
offsetnumber Offset to start at.
-
Uploads the rotation.
Name Type Description childrenArray.<PIXI.DisplayObject> the array of display objects to render
startIndexnumber the index to start from in the children array
amountnumber the amount of children that will have their rotation uploaded
arrayArray.<number> The vertices to upload.
stridenumber Stride to use for iteration.
offsetnumber Offset to start at.
-
Uploads the tint.
Name Type Description childrenArray.<PIXI.DisplayObject> the array of display objects to render
startIndexnumber the index to start from in the children array
amountnumber the amount of children that will have their rotation uploaded
arrayArray.<number> The vertices to upload.
stridenumber Stride to use for iteration.
offsetnumber Offset to start at.
-
Uploads the Uvs
Name Type Description childrenArray.<PIXI.DisplayObject> the array of display objects to render
startIndexnumber the index to start from in the children array
amountnumber the amount of children that will have their rotation uploaded
arrayArray.<number> The vertices to upload.
stridenumber Stride to use for iteration.
offsetnumber Offset to start at.
-
Uploads the vertices.
Name Type Description childrenArray.<PIXI.DisplayObject> the array of display objects to render
startIndexnumber the index to start from in the children array
amountnumber the amount of children that will have their vertices uploaded
arrayArray.<number> The vertices to upload.
stridenumber Stride to use for iteration.
offsetnumber Offset to start at.