Class: Geometry

PIXI.Geometry

The Geometry represents a model. It consists of two components:

  • GeometryStyle - The structure of the model such as the attributes layout
  • GeometryData - the data of the model - this consists of buffers. This can include anything from positions, uvs, normals, colors etc.

Geometry can be defined without passing in a style or data if required (thats how I prefer!)

let geometry = new PIXI.Geometry();

geometry.addAttribute('positions', [0, 0, 100, 0, 100, 100, 0, 100], 2);
geometry.addAttribute('uvs', [0,0,1,0,1,1,0,1],2)
geometry.addIndex([0,1,2,1,3,2])

new PIXI.Geometry (buffers, attributes)

Name Type Description
buffers

An array of buffers. optional.

attributes

Of the geometry, optional structure of the attributes layout

Members

glVertexArrayObjects object

A map of renderer IDs to webgl VAOs

instanceCount number

Number of instances in this geometry, pass it to GeometrySystem.draw().

Default Value:
  • 1

instanced boolean

Whether the geometry is instanced.

refCount number

Count of existing (not destroyed) meshes that reference this geometry.

Methods

PIXI.Geometry.merge (geometries) PIXI.Geometry static

Merges an array of geometries into a new single one.

Geometry attribute styles must match for this operation to work.

Name Type Description
geometries Array<PIXI.Geometry>

array of geometries to merge

Returns:
Type Description
PIXI.Geometry
  • Shiny new geometry!

addAttribute (id, buffer, size, normalized, type, stride, start, instance) this

Adds an attribute to the geometry Note: stride and start should be undefined if you dont know them, not 0!

Name Type Attributes Default Description
id string

the name of the attribute (matching up to a shader)

buffer PIXI.Buffer | number<Array>

the buffer that holds the data of the attribute . You can also provide an Array and a buffer will be created from it.

size 0

the size of the attribute. If you have 2 floats per vertex (eg position x and y) this would be 2

normalized

should the data be normalized.

type PIXI.TYPES <optional>
PIXI.TYPES.FLOAT

what type of number is the attribute. Check {PIXI.TYPES} to see the ones available

stride number <optional>
0

How far apart, in bytes, the start of each value is. (used for interleaving data)

start number <optional>
0

How far into the array to start reading values (used for interleaving data)

instance

Instancing flag

Returns:
Type Description
this
  • Returns self, useful for chaining.

addIndex (buffer) PIXI.Geometry

Adds an index buffer to the geometry The index buffer contains integers, three for each triangle in the geometry, which reference the various attribute buffers (position, colour, UV coordinates, other UV coordinates, normal, …). There is only ONE index buffer.

Name Type Attributes Description
buffer PIXI.Buffer | number<Array> <optional>

The buffer that holds the data of the index buffer. You can also provide an Array and a buffer will be created from it.

Returns:
Type Description
PIXI.Geometry
  • Returns self, useful for chaining.

Returns a clone of the geometry.

Returns:
Type Description
PIXI.Geometry
  • A new clone of this geometry.

destroy () void

Destroys the geometry.

dispose () void

Disposes WebGL resources that are connected to this geometry.

getAttribute (id) PIXI.Attribute

Returns the requested attribute.

Name Type Description
id string

The name of the attribute required

Returns:
Type Description
PIXI.Attribute
  • The attribute requested.

getBuffer (id) PIXI.Buffer

Returns the requested buffer.

Name Type Description
id string

The name of the buffer required.

Returns:
Type Description
PIXI.Buffer
  • The buffer requested.

Returns the index buffer

Returns:
Type Description
PIXI.Buffer
  • The index buffer.

getSize () number

Get the size of the geometries, in vertices.

Returns:
Type Description
number

This function modifies the structure so that all current attributes become interleaved into a single buffer This can be useful if your model remains static as it offers a little performance boost

Returns:
Type Description
PIXI.Geometry
  • Returns self, useful for chaining.