new PIXI.AbstractRenderer (type, options) overrides
Name | Type | Attributes | Default | Description |
---|---|---|---|---|
type |
The renderer type. |
|||
options |
IRendererOptions |
<optional> |
The optional renderer parameters. |
|
options.width |
number |
<optional> |
800 |
The width of the screen. |
options.height |
number |
<optional> |
600 |
The height of the screen. |
options.view |
HTMLCanvasElement |
<optional> |
The canvas to use as a view, optional. |
|
options.useContextAlpha |
boolean |
<optional> |
true |
Pass-through value for canvas' context |
options.autoDensity |
boolean |
<optional> |
false |
Resizes renderer view in CSS pixels to allow for resolutions other than 1. |
options.antialias |
boolean |
<optional> |
false |
Sets antialias |
options.resolution |
number |
<optional> |
PIXI.settings.RESOLUTION |
The resolution / device pixel ratio of the renderer. |
options.preserveDrawingBuffer |
boolean |
<optional> |
false |
Enables drawing buffer preservation, enable this if you need to call toDataUrl on the WebGL context. |
options.clearBeforeRender |
boolean |
<optional> |
true |
This sets if the renderer will clear the canvas or not before the new render pass. |
options.backgroundColor |
number |
<optional> |
0x000000 |
The background color of the rendered area (shown if not transparent). |
options.backgroundAlpha |
number |
<optional> |
1 |
Value from 0 (fully transparent) to 1 (fully opaque). |
Extends
Members
Whether CSS dimensions of canvas view should be resized to screen dimensions automatically.
- Default Value:
- --
The background color alpha. Setting this to 0 will make the canvas transparent.
The background color to fill if not transparent
This sets if the CanvasRenderer will clear the canvas or not before the new render pass. If the scene is NOT transparent PixiJS will use a canvas sized fillRect operation every frame to set the canvas background color. If the scene is transparent PixiJS will use clearRect to clear the canvas every frame. Disable this by setting this to false. For example, if your game has a canvas filling background image you often don't need this set.
Same as view.height, actual number of pixels in the canvas by vertical.
- Default Value:
- 600
The supplied constructor options.
Collection of plugins.
The value of the preserveDrawingBuffer flag affects whether or not the contents of the stencil buffer is retained after rendering.
The resolution / device pixel ratio of the renderer.
- Default Value:
- PIXI.settings.RESOLUTION
screen PIXI.Rectangle
Measurements of the screen. (0, 0, screenWidth, screenHeight).
Its safe to use as filterArea or hitArea for the whole stage.
The type of the renderer.
- Default Value:
- PIXI.RENDERER_TYPE.UNKNOWN
- See:
Pass-thru setting for the canvas' context alpha
property. This is typically
not something you need to fiddle with. If you want transparency, use backgroundAlpha
.
The canvas element that everything is drawn to.
Same as view.width, actual number of pixels in the canvas by horizontal.
- Default Value:
- 800
The background color as a number.
- Default Value:
- 0
The background color as an [R, G, B, A] array.
The background color as a string.
- Default Value:
- "#000000"
_lastObjectRendered PIXI.DisplayObject protected
The last root object that the renderer tried to render.
- Default Value:
- undefined
Methods
Adds a new system to the renderer.
Name | Type | Description |
---|---|---|
ClassRef |
ISystemConstructor |
Class reference |
name |
string |
Property name for system |
Returns:
Type | Description |
---|---|
this | Return instance of renderer |
Removes everything from the renderer and optionally removes the Canvas DOM element.
Name | Type | Attributes | Default | Description |
---|---|---|---|---|
removeView |
boolean |
<optional> |
false |
Removes the Canvas element from the DOM. |
generateTexture (displayObject, options) PIXI.RenderTexture overrides
Useful function that returns a texture of the display object that can then be used to create sprites This can be quite useful if your displayObject is complicated and needs to be reused multiple times.
Name | Type | Attributes | Description |
---|---|---|---|
displayObject |
PIXI.IRenderableObject |
The displayObject the object will be generated from. |
|
options |
object |
<optional> |
Generate texture options. |
options.scaleMode |
PIXI.SCALE_MODES |
The scale mode of the texture. |
|
options.resolution |
number |
The resolution / device pixel ratio of the texture being generated. |
|
options.region |
PIXI.Rectangle |
The region of the displayObject, that shall be rendered, if no region is specified, defaults to the local bounds of the displayObject. |
|
options.multisample |
PIXI.MSAA_QUALITY |
The number of samples of the frame buffer. |
Returns:
Type | Description |
---|---|
PIXI.RenderTexture | A texture of the graphics object. |
generateTexture (displayObject, scaleMode, resolution, region) PIXI.RenderTexture Deprecated`` : Since 6.1.0
Please use the options argument instead.
Name | Type | Attributes | Description |
---|---|---|---|
displayObject |
PIXI.IRenderableObject |
The displayObject the object will be generated from. |
|
scaleMode |
PIXI.SCALE_MODES |
<optional> |
The scale mode of the texture. |
resolution |
number |
<optional> |
The resolution / device pixel ratio of the texture being generated. |
region |
PIXI.Rectangle |
<optional> |
The region of the displayObject, that shall be rendered, if no region is specified, defaults to the local bounds of the displayObject. |
Returns:
Type | Description |
---|---|
PIXI.RenderTexture | A texture of the graphics object. |
Resizes the screen and canvas as close as possible to the specified width and height. Canvas dimensions are multiplied by resolution and rounded to the nearest integers. The new canvas dimensions divided by the resolution become the new screen dimensions.
Name | Type | Description |
---|---|---|
desiredScreenWidth |
number |
The desired width of the screen. |
desiredScreenHeight |
number |
The desired height of the screen. |
Initialize the plugins.
Name | Type | Description |
---|---|---|
staticMap |
object |
The dictionary of statically saved plugins. |