| Name | Type | Default | Description | 
|---|---|---|---|
texture | 
            
            PIXI.BaseTexture | PIXI.Texture | 
                 Reference to the source BaseTexture object.  | 
        |
data | 
            
            object | 
                 Spritesheet image data.  | 
        |
resolutionFilename | 
            
            string | undefined | 
                 The filename to consider when determining the resolution of the spritesheet. If not provided, the imageUrl will be used on the BaseTexture.  | 
        
Members
The maximum number of Textures to build per process.
- Default Value:
 - 1000
 
animations utils.Dict<PIXI.Texture[]>
A map containing the textures for each animation. Can be used to create an AnimatedSprite:
Example
 import { AnimatedSprite } from 'pixi.js';
 new AnimatedSprite(sheet.animations['anim_name']);
    
baseTexture PIXI.BaseTexture
Reference to ths source texture.
Reference to the original JSON data.
linkedSheets PIXI.Spritesheet[]
For multi-packed spritesheets, this contains a reference to all the other spritesheets it depends on.
The resolution of the spritesheet.
textures utils.Dict<PIXI.Texture>
A map containing all textures of the sprite sheet. Can be used to create a Sprite:
Example
 import { Sprite } from 'pixi.js';
 new Sprite(sheet.textures['image.png']);
    
Methods
Destroy Spritesheet and don't use after this.
| Name | Type | Attributes | Default | Description | 
|---|---|---|---|---|
destroyBase | 
            
            boolean | 
                
                    <optional> | 
            
            
                false | 
                 Whether to destroy the base texture as well  | 
        
parse () Promise<PIXI.Texture<utils.Dict>>
Parser spritesheet from loaded data. This is done asynchronously to prevent creating too many Texture within a single process.
Returns:
| Type | Description | 
|---|---|
| Promise<PIXI.Texture<utils.Dict>> |