Classes
- AnimatedSprite
- BitmapText
- Container
- Culler
- Graphics
- GraphicsContext
- HTMLText
- Mesh
- MeshGeometry
- MeshPlane
- MeshRope
- MeshSimple
- NineSliceGeometry
- NineSlicePlane
- NineSliceSprite
- PlaneGeometry
- RopeGeometry
- ShapePath
- Sprite
- Text
- TilingSprite
Interface Definitions
-
Base destroy options.
Properties:
Name Type Description children
boolean Destroy children recursively.
Example
// Destroy the sprite and all its children. sprite.destroy({ children: true });
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Constructor options used for
Container
instances.const container = new Container({ position: new Point(100, 200), scale: new Point(2, 2), rotation: Math.PI / 2, });
- See:
Properties:
Name Type Description alpha
number angle
number blendMode
BLEND_MODES boundsArea
Rectangle children
Container[] culled
boolean isRenderGroup
boolean parent
Container pivot
PointData position
PointData renderable
boolean rotation
number scale
PointData skew
PointData tint
ColorSource visible
boolean x
number y
number -
A reference to a frame in an AnimatedSprite
Properties:
Name Type Description texture
Texture The Texture of the frame.
time
number The duration of the frame, in milliseconds.
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Constructor options used for
Graphics
instances.const graphics = new Graphics({ fillStyle: { color: 0xff0000, alpha: 0.5 }, strokeStyle: { color: 0x00ff00, width: 2 }, });
- See:
Properties:
Name Type Description context
GraphicsContext The GraphicsContext to use, useful for reuse and optimisation
roundPixels
boolean Whether or not to round the x/y position.
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Options for HTML text style, extends scene.TextStyle.
Properties:
Name Type Attributes Description cssOverrides
Array<string> <optional>
CSS style(s) to add.
tagStyles
Record<string, HTMLTextStyleOptions> <optional>
Tag styles.
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Properties:
Name Type Description geometry
GEOMETRY Includes vertex positions, face indices, colors, UVs, and custom attributes within buffers, reducing the cost of passing all this data to the GPU. Can be shared between multiple Mesh objects.
roundPixels
boolean Whether or not to round the x/y position.
shader
SHADER Represents the vertex and fragment shaders that processes the geometry and runs on the GPU. Can be shared between multiple Mesh objects.
state
State The state of WebGL required to render the mesh.
texture
Texture The texture that the Mesh uses. Null for non-MeshMaterial shaders
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Constructor options used for
MeshPlane
instances.const meshPlane = new MeshPlane({ texture: Texture.from('snake.png'), verticesX: 20, verticesY: 20, });
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Constructor options used for
MeshRope
instances.const meshRope = new MeshRope({ texture: Texture.from('snake.png'), points: [new Point(0, 0), new Point(100, 0)], textureScale: 0, });
- See:
Properties:
Name Type Description points
PointLike[] An array of points that determine the rope.
texture
Texture The texture to use on the rope.
textureScale
number Rope texture scale, if zero then the rope texture is stretched. Positive values scale rope texture keeping its aspect ratio. You can reduce alpha channel artifacts by providing a larger texture and downsampling here. If set to zero, texture will be stretched instead.
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Constructor options used for
NineSliceSprite
instances.const nineSliceSprite = new NineSliceSprite({ texture: Texture.from('button.png'), leftWidth: 20, topHeight: 20, rightWidth: 20, bottomHeight: 20, });
- See:
Properties:
Name Type Description bottomHeight
number Height of the bottom horizontal bar (D)
height
number Height of the NineSlicePlane, setting this will actually modify the vertices and not UV's of this plane.
leftWidth
number Width of the left vertical bar (A)
rightWidth
number Width of the right vertical bar (B)
roundPixels
boolean Whether or not to round the x/y position.
texture
Texture The texture to use on the NineSlicePlane.
topHeight
number Height of the top horizontal bar (C)
width
number Width of the NineSlicePlane, setting this will actually modify the vertices and not the UV's of this plane.
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Constructor options used for
PlaneGeometry
instances.const planeGeometry = new PlaneGeometry({ width: 100, height: 100, verticesX: 10, verticesY: 10, });
- See:
Properties:
Name Type Description height
number Height of plane
verticesX
number Number of vertices on x-axis
verticesY
number Number of vertices on y-axis
width
number Width of plane
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Constructor options used for
RopeGeometry
instances.const ropeGeometry = new RopeGeometry({ points: [new Point(0, 0), new Point(100, 0)], width: 10, textureScale: 0, });
- See:
Properties:
Name Type Description points
PointLike[] An array of points that determine the rope.
textureScale
number Rope texture scale, if zero then the rope texture is stretched. By default the rope texture will be stretched to match rope length. If textureScale is positive this value will be treated as a scaling factor and the texture will preserve its aspect ratio instead. To create a tiling rope set baseTexture.wrapMode to 'repeat' and use a power of two texture, then set textureScale=1 to keep the original texture pixel size. In order to reduce alpha channel artifacts provide a larger texture and downsample - i.e. set textureScale=0.5 to scale it down twice.
width
number The width (i.e., thickness) of the rope.
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Options for the Sprite constructor.
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Options for the Text class.
Properties:
Name Type Description anchor
PointData The anchor point of the text.
renderMode
"canvas" | "html" | "bitmap" the render mode -
canvas
renders to a single canvas,html
renders using css,bitmap
uses a bitmap fontresolution
number The resolution of the text.
roundPixels
boolean Whether or not to round the x/y position.
style
TextStyle | HTMLTextStyleOptions | HTMLTextStyle The text style
text
TextString The copy for the text object. To split a line you can use '\n'.
Example
const text = new Text({ text: 'Hello Pixi!', style: { fontFamily: 'Arial', fontSize: 24, fill: 0xff1010, align: 'center', } });
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Constructor options used for
TextStyle
instances.const textStyle = new TextStyle({ fontSize: 12, fill: 'black', });
- See:
-
- scene.TextStyle
Properties:
Name Type Description align
'left' | 'center' | 'right' | 'justify' Alignment for multiline text, does not affect single line text
breakWords
boolean Indicates if lines can be wrapped within words, it needs
wordWrap
to be set totrue
dropShadow
boolean | Partial<TextDropShadow> Set a drop shadow for the text
fill
string | Array<string> | number | Array<number> | CanvasGradient | CanvasPattern A canvas fillstyle that will be used on the text e.g., 'red', '#00FF00'. Can be an array to create a gradient, e.g.,
['#000000','#FFFFFF']
MDNfontFamily
string | string[] The font family, can be a single font name, or a list of names where the first is the preferred font.
fontSize
number | string The font size (as a number it converts to px, but as a string, equivalents are '26px','20pt','160%' or '1.6em')
fontStyle
'normal' | 'italic' | 'oblique' The font style.
fontVariant
'normal' | 'small-caps' The font variant.
fontWeight
'normal' | 'bold' | 'bolder' | 'lighter' | '100' | '200' | '300' | '400' | '500' | '600' | '700' | '800' | '900' The font weight.
leading
number The height of the line, a number that represents the vertical space that a letter uses.
letterSpacing
number The amount of spacing between letters, default is 0
lineHeight
number The line height, a number that represents the vertical space that a letter uses
padding
number Occasionally some fonts are cropped. Adding some padding will prevent this from happening by adding padding to all sides of the text.
stroke
FillStyleInputs A canvas fillstyle that will be used on the text stroke, e.g., 'blue', '#FCFF00'
textBaseline
'alphabetic' | 'top' | 'hanging' | 'middle' | 'ideographic' | 'bottom' The baseline of the text that is rendered.
whiteSpace
'normal' | 'pre' | 'pre-line' Determines whether newlines & spaces are collapsed or preserved "normal" (collapse, collapse), "pre" (preserve, preserve) | "pre-line" (preserve, collapse). It needs wordWrap to be set to true.
wordWrap
boolean Indicates if word wrap should be used
wordWrapWidth
number The width at which text will wrap, it needs wordWrap to be set to true
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Options when destroying textures. Most of these use cases are internal.
// destroy the graphics context and its texture graphicsContext.destroy({ texture: true });
Properties:
Name Type Description texture
boolean Destroy the texture as well.
textureSource
boolean Destroy the texture source as well.
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Constructor options used for
TilingSprite
instances. Extends scene.TilingSpriteViewOptionsconst tilingSprite = new TilingSprite({ texture: Texture.from('assets/image.png'), width: 100, height: 100, tilePosition: { x: 100, y: 100 }, tileScale: { x: 2, y: 2 }, });
- See:
-
- TilingSprite
- scene.TilingSpriteViewOptions
Properties:
Name Type Default Description anchor
PointData {x: 0, y: 0}
The anchor point of the sprite
applyAnchorToTexture
boolean false
height
number 256
The height of the tiling sprite.
roundPixels
boolean Whether or not to round the x/y position.
texture
Texture Texture.WHITE
The texture to use for the sprite.
tilePosition
PointData {x: 0, y: 0}
The offset of the image that is being tiled.
tileRotation
number 0
The rotation of the image that is being tiled.
tileScale
PointData {x: 1, y: 1}
Scaling of the image that is being tiled.
width
number 256
The width of the tiling sprite. #
Type Definitions
A drop shadow effect.
Properties:
Name | Type | Description |
---|---|---|
alpha |
number |
Set alpha for the drop shadow |
angle |
number |
Set a angle of the drop shadow |
blur |
number |
Set a shadow blur radius |
color |
ColorSource |
A fill style to be used on the e.g., 'red', '#00FF00' |
distance |
number |
Set a distance of the drop shadow |