Properties:
Name | Type | Description |
---|---|---|
basePath |
string |
a base path for any assets loaded |
bundleIdentifier |
BundleIdentifierOptions |
advanced - override how bundlesIds are generated |
defaultSearchParams |
string | Record<string, any> |
a default URL parameter string to append to all assets loaded |
manifest |
string | AssetsManifest |
a manifest to tell the asset loader upfront what all your assets are this can be the manifest object itself, or a URL to the manifest. |
preferences |
Partial<AssetsPreferences> |
Optional loader preferences |
skipDetections |
boolean |
If true, don't attempt to detect whether browser has preferred formats available. May result in increased performance as it skips detection step. |
texturePreference |
{ resolution?: number | number[], format?: ArrayOr<string> } |
optional preferences for which textures preferences you have when resolving assets for example you might set the resolution to 0.5 if the user is on a rubbish old phone or you might set the resolution to 2 if the user is on a retina display |
Members
a base path for any assets loaded
bundleIdentifier BundleIdentifierOptions
advanced - override how bundlesIds are generated
a default URL parameter string to append to all assets loaded
manifest string | AssetsManifest
a manifest to tell the asset loader upfront what all your assets are this can be the manifest object itself, or a URL to the manifest.
preferences Partial<AssetsPreferences>
Optional loader preferences
If true, don't attempt to detect whether browser has preferred formats available. May result in increased performance as it skips detection step.
optional preferences for which textures preferences you have when resolving assets for example you might set the resolution to 0.5 if the user is on a rubbish old phone or you might set the resolution to 2 if the user is on a retina display