Extends
- EventEmitter
Implements
- BindableTexture
Members
EMPTY Texture static
an Empty Texture used internally by the engine
Helper function that creates a returns Texture based on the source you provide. The source should be loaded and ready to go. If not its best to grab the asset using Assets.
WHITE Texture<BufferImageSource> static
a White texture used internally by the engine
baseTexture TextureSource Deprecated : since 8.0.0
Anchor point that is used as default if sprite is created with this texture.
Changing the defaultAnchor
at a later point of time will not update Sprite's anchor point.
- Default Value:
- {0,0}
defaultBorders TextureBorders readonly
Default width of the non-scalable border that is used if 9-slice plane is created with this texture.
- Since:
- 7.2.0
- See:
Has the texture been destroyed?
Set to true if you plan on modifying the uvs of this texture. When this is the case, sprites and other objects using the texture will make sure to listen for changes to the uvs and update their vertices accordingly.
- Default Value:
- false
This is the area of the BaseTexture image to actually copy to the Canvas / WebGL when rendering, irrespective of the actual frame size or placement (which can be influenced by trimmed texture atlases)
The height of the Texture in pixels.
is it a texture? yes! used for type checking
- Default Value:
- true
label used for debugging
Does this Texture have any frame data assigned to it?
This mode is enabled automatically if no frame was passed inside constructor.
In this mode texture is subscribed to baseTexture events, and fires update
on any change.
Beware, after loading or resize of baseTexture event can fired two times! If you want more control, subscribe on baseTexture itself.
- Default Value:
- false
Example
texture.on('update', () => {});
orig Rectangle readonly
This is the area of original texture, before it was put in atlas.
Indicates whether the texture is rotated inside the atlas set to 2 to compensate for texture packer rotation set to 6 to compensate for spine packer rotation can be used to rotate or mirror sprites See groupD8 for explanation
the underlying source of the texture (equivalent of baseTexture in v7)
returns a TextureMatrix instance for this texture. By default, that object is not created because its heavy.
trim Rectangle readonly
This is the trimmed area of original texture, before it was put in atlas
Please call updateUvs()
after you change coordinates of trim
manually.
unique id for this texture
uvs UVs readonly
A uvs object based on the given frame and the texture source
The width of the Texture in pixels.
Methods
Destroys this texture
Name | Type | Default | Description |
---|---|---|---|
destroySource |
boolean | false |
Destroy the source when the texture is destroyed. |
Call this if you have modified the texture outside
of the constructor.
If you have modified this texture's source, you must separately call texture.source.update()
to see those changes.
Call this function when you have modified the frame of this texture.