Name | Type | Default | Description |
---|---|---|---|
noise |
number | 0.5 |
The noise intensity, should be a normalized value in the range [0, 1]. |
seed |
number |
A random seed for the noise generation. Default is |
Extends
Members
-
If enabled, PixiJS will fit the filter area into boundaries for better performance. Switch it off if it does not work for specific shader.
-
Sets the blendmode of the filter
- Default Value:
- PIXI.BLEND_MODES.NORMAL
-
If enabled is true the filter is applied, if false it will not.
-
The fragment shader.
-
The amount of noise to apply, this value should be in the range (0, 1].
- Default Value:
- 0.5
-
The padding of the filter. Some filters require extra space to breath such as a blur. Increasing this will add extra width and height to the bounds of the object that the filter is applied to.
-
The resolution of the filter. Setting this to be lower will lower the quality but increase the performance of the filter.
-
A seed value to apply to the random noise generation.
Math.random()
is a good value to use. -
An object containing the current values of custom uniforms.
Example
Updating the value of a custom uniform
filter.uniforms.time = performance.now();
-
The vertex shader.
Methods
-
inherited apply(filterManager, input, output, clear, currentState)
-
Applies the filter
Name Type Description filterManager
PIXI.FilterManager The renderer to retrieve the filter from
input
PIXI.RenderTarget The input render target.
output
PIXI.RenderTarget The target to output to.
clear
boolean Should the output be cleared before rendering to it
currentState
object optional It's current state of filter. There are some useful properties in the currentState : target, filters, sourceFrame, destinationFrame, renderTarget, resolution