Namespace: PIXI

PIXI

Classes

Application
BaseRenderTexture
BaseTexture
BlendModeManager
Bounds
Buffer
CanvasMaskManager
CanvasRenderer
CanvasRenderTarget
CanvasTinter
Circle
Container
CountLimiter
DisplayObject
Ellipse
Filter
FilterManager
Graphics
GraphicsData
GraphicsRenderer
GroupD8
MaskManager
Matrix
MeshRenderer
ObjectRenderer
ObservablePoint
ParticleShader
Point
Polygon
PrimitiveShader
Quad
Rectangle
RenderTarget
RenderTexture
RoundedRectangle
Shader
Sprite
SpriteMaskFilter
Spritesheet
StencilManager
SystemRenderer
Text
TextMetrics
TextStyle
Texture
TextureGarbageCollector
TextureManager
TimeLimiter
Transform
TransformBase
TransformStatic
VideoBaseTexture
WebGLManager
WebGLRenderer
WebGLState

Namespaces

accessibility
extract
extras
filters
interaction
loaders
mesh
particles
prepare
settings
ticker
utils

Members

static, constantPIXI.BLEND_MODESobject

Various blend modes supported by PIXI.

IMPORTANT - The WebGL renderer only supports the NORMAL, ADD, MULTIPLY and SCREEN blend modes. Anything else will silently act like NORMAL.

Properties:
Name Type Description
NORMAL number
ADD number
MULTIPLY number
SCREEN number
OVERLAY number
DARKEN number
LIGHTEN number
COLOR_DODGE number
COLOR_BURN number
HARD_LIGHT number
SOFT_LIGHT number
DIFFERENCE number
EXCLUSION number
HUE number
SATURATION number
COLOR number
LUMINOSITY number

static, constantPIXI.CAN_UPLOAD_SAME_BUFFERboolean

Can we upload the same buffer in a single frame?

static, constantPIXI.DATA_URIRegExp string

Regexp for data URI. Based on: https://github.com/ragingwind/data-uri-regex

Example
data:image/png;base64

static, constantPIXI.DEFAULT_RENDER_OPTIONS

Deprecated
  • since version 4.2.0
    See:

    static, constantPIXI.DRAW_MODESobject

    Various webgl draw modes. These can be used to specify which GL drawMode to use under certain situations and renderers.

    Properties:
    Name Type Description
    POINTS number
    LINES number
    LINE_LOOP number
    LINE_STRIP number
    TRIANGLES number
    TRIANGLE_STRIP number
    TRIANGLE_FAN number

    static, constantPIXI.FILTER_RESOLUTION

    Deprecated
    • since version 4.2.0
      See:

      static, constantPIXI.GC_MODESobject

      The gc modes that are supported by pixi.

      The PIXI.settings.GC_MODE Garbage Collection mode for PixiJS textures is AUTO If set to GC_MODE, the renderer will occasionally check textures usage. If they are not used for a specified period of time they will be removed from the GPU. They will of course be uploaded again when they are required. This is a silent behind the scenes process that should ensure that the GPU does not get filled up.

      Handy for mobile devices! This property only affects WebGL.

      Properties:
      Name Type Description
      AUTO number

      Garbage collection will happen periodically automatically

      MANUAL number

      Garbage collection will need to be called manually

      staticPIXI.loaderPIXI.loader.Loader

      Alias for PIXI.loaders.shared.

      static, constantPIXI.MIPMAP_TEXTURES

      Deprecated
      • since version 4.2.0
        See:

        static, constantPIXI.PRECISIONobject

        Constants that specify float precision in shaders.

        Properties:
        Name Type Default Description
        LOW string 'lowp'
        MEDIUM string 'mediump'
        HIGH string 'highp'

        static, constantPIXI.RENDERER_TYPEobject

        Constant to identify the Renderer Type.

        Properties:
        Name Type Description
        UNKNOWN number

        Unknown render type.

        WEBGL number

        WebGL render type.

        CANVAS number

        Canvas render type.

        static, constantPIXI.RESOLUTION

        Deprecated
        • since version 4.2.0
          See:

          static, constantPIXI.RETINA_PREFIX

          Deprecated
          • since version 4.2.0
            See:

            static, constantPIXI.SCALE_MODESobject

            The scale modes that are supported by pixi.

            The PIXI.settings.SCALE_MODE scale mode affects the default scaling mode of future operations. It can be re-assigned to either LINEAR or NEAREST, depending upon suitability.

            Properties:
            Name Type Description
            LINEAR number

            Smooth scaling

            NEAREST number

            Pixelating scaling

            static, constantPIXI.SHAPESobject

            Constants that identify shapes, mainly to prevent instanceof calls.

            Properties:
            Name Type Description
            POLY number

            Polygon

            RECT number

            Rectangle

            CIRC number

            Circle

            ELIP number

            Ellipse

            RREC number

            Rounded Rectangle

            static, constantPIXI.SPRITE_BATCH_SIZE

            Deprecated
            • since version 4.2.0
              See:

              static, constantPIXI.SPRITE_MAX_TEXTURES

              Deprecated
              • since version 4.2.0
                See:

                static, constantPIXI.SVG_SIZERegExp string

                Regexp for SVG size.

                Example
                <svg width="100" height="100"></svg>

                static, constantPIXI.TARGET_FPMS

                Deprecated
                • since version 4.2.0
                  See:

                  static, constantPIXI.TEXT_GRADIENTobject

                  Constants that define the type of gradient on text.

                  Properties:
                  Name Type Description
                  LINEAR_VERTICAL number

                  Vertical gradient

                  LINEAR_HORIZONTAL number

                  Linear gradient

                  static, constantPIXI.TRANSFORM_MODEobject

                  Constants that specify the transform type.

                  Properties:
                  Name Type Description
                  STATIC number
                  DYNAMIC number

                  static, constantPIXI.UPDATE_PRIORITYobject

                  Represents the update priorities used by internal PIXI classes when registered with the PIXI.ticker.Ticker object. Higher priority items are updated first and lower priority items, such as render, should go later.

                  Properties:
                  Name Type Default Description
                  INTERACTION number 50

                  Highest priority, used for PIXI.interaction.InteractionManager

                  HIGH number 25

                  High priority updating, PIXI.VideoBaseTexture and PIXI.extras.AnimatedSprite

                  NORMAL number 0

                  Default priority for ticker events, see PIXI.ticker.Ticker#add.

                  LOW number -25

                  Low priority used for PIXI.Application rendering.

                  UTILITY number -50

                  Lowest priority used for PIXI.prepare.BasePrepare utility.

                  static, constantPIXI.VERSIONstring

                  String of the current PIXI version.

                  static, constantPIXI.WRAP_MODESobject

                  The wrap modes that are supported by pixi.

                  The PIXI.settings.WRAP_MODE wrap mode affects the default wraping mode of future operations. It can be re-assigned to either CLAMP or REPEAT, depending upon suitability. If the texture is non power of two then clamp will be used regardless as webGL can only use REPEAT if the texture is po2.

                  This property only affects WebGL.

                  Properties:
                  Name Type Description
                  CLAMP number

                  The textures uvs are clamped

                  REPEAT number

                  The texture uvs tile and repeat

                  MIRRORED_REPEAT number

                  The texture uvs tile and repeat with mirroring

                  Methods

                  staticPIXI.autoDetectRenderer(options)PIXI.WebGLRenderer | PIXI.CanvasRenderer

                  This helper function will automatically detect which renderer you should be using. WebGL is the preferred renderer as it is a lot faster. If webGL is not supported by the browser then this function will return a canvas renderer

                  Name Type Description
                  options object optional

                  The optional renderer parameters

                  Name Type Default Description
                  width number 800 optional

                  the width of the renderers view

                  height number 600 optional

                  the height of the renderers view

                  view HTMLCanvasElement optional

                  the canvas to use as a view, optional

                  transparent boolean false optional

                  If the render view is transparent, default false

                  antialias boolean false optional

                  sets antialias (only applicable in chrome at the moment)

                  preserveDrawingBuffer boolean false optional

                  enables drawing buffer preservation, enable this if you need to call toDataUrl on the webgl context

                  backgroundColor number 0x000000 optional

                  The background color of the rendered area (shown if not transparent).

                  clearBeforeRender boolean true optional

                  This sets if the renderer will clear the canvas or not before the new render pass.

                  resolution number 1 optional

                  The resolution / device pixel ratio of the renderer, retina would be 2

                  forceCanvas boolean false optional

                  prevents selection of WebGL renderer, even if such is present

                  roundPixels boolean false optional

                  If true PixiJS will Math.floor() x/y values when rendering, stopping pixel interpolation.

                  forceFXAA boolean false optional

                  forces FXAA antialiasing to be used over native. FXAA is faster, but may not always look as great webgl only

                  legacy boolean false optional

                  true to ensure compatibility with older / less advanced devices. If you experience unexplained flickering try setting this to true. webgl only

                  powerPreference string optional

                  Parameter passed to webgl context, set to "high-performance" for devices with dual graphics card webgl only

                  Returns:
                  Type Description
                  PIXI.WebGLRenderer | PIXI.CanvasRenderer Returns WebGL renderer if available, otherwise CanvasRenderer