Extends
- EventEmitter
Members
-
The opacity of the object.
-
If enabled, the mouse cursor use the pointer behavior when hovered over the displayObject if it is interactive Setting this changes the 'cursor' property to
'pointer'
.Example
const sprite = new PIXI.Sprite(texture); sprite.interactive = true; sprite.buttonMode = true;
-
Set this to true if you want this display object to be cached as a bitmap. This basically takes a snap shot of the display object as it is at that moment. It can provide a performance benefit for complex static displayObjects. To remove simply set this property to 'false'
IMPORTANT GOTCHA - make sure that all your textures are preloaded BEFORE setting this property to true as it will take a snapshot of what is currently there. If the textures have not loaded then they will not appear.
-
This defines what cursor mode is used when the mouse cursor is hovered over the displayObject.
Example
const sprite = new PIXI.Sprite(texture); sprite.interactive = true; sprite.cursor = 'wait';
-
filterArea PIXI.Rectangle
-
The area the filter is applied to. This is used as more of an optimisation rather than figuring out the dimensions of the displayObject each frame you can set this rectangle
Also works as an interaction mask
-
filters Array.<PIXI.Filter>
-
Sets the filters for the displayObject.
- IMPORTANT: This is a webGL only feature and will be ignored by the canvas renderer. To remove filters simply set this property to 'null'
-
hitArea PIXI.Rectangle | PIXI.Circle | PIXI.Ellipse | PIXI.Polygon | PIXI.RoundedRectangle
-
Interaction shape. Children will be hit first, then this shape will be checked. Setting this will cause this shape to be checked in hit tests rather than the displayObject's bounds.
Example
const sprite = new PIXI.Sprite(texture); sprite.interactive = true; sprite.hitArea = new PIXI.Rectangle(0, 0, 100, 100);
-
Enable interaction events for the DisplayObject. Touch, pointer and mouse events will not be emitted unless
interactive
is set totrue
.Example
const sprite = new PIXI.Sprite(texture); sprite.interactive = true; sprite.on('tap', (event) => { //handle event });
-
localTransform PIXI.Matrix readonly
-
Current transform of the object based on local factors: position, scale, other stuff
-
mask PIXI.Graphics | PIXI.Sprite
-
Sets a mask for the displayObject. A mask is an object that limits the visibility of an object to the shape of the mask applied to it. In PIXI a regular mask must be a PIXI.Graphics or a PIXI.Sprite object. This allows for much faster masking in canvas as it utilises shape clipping. To remove a mask, set this property to null.
- TODO
-
- For the moment, PIXI.CanvasRenderer doesn't support PIXI.Sprite as mask.
-
The instance name of the object.
-
parent PIXI.Container readonly
-
The display object container that contains this display object.
-
pivot PIXI.Point | PIXI.ObservablePoint
-
The pivot point of the displayObject that it rotates around. Assignment by value since pixi-v4.
-
position PIXI.Point | PIXI.ObservablePoint
-
The coordinate of the object relative to the local coordinates of the parent. Assignment by value since pixi-v4.
-
Can this object be rendered, if false the object will not be drawn but the updateTransform methods will still be called.
Only affects recursive calls from parent. You can ask for bounds manually
-
The rotation of the object in radians.
-
scale PIXI.Point | PIXI.ObservablePoint
-
The scale factor of the object. Assignment by value since pixi-v4.
-
skew PIXI.ObservablePoint
-
The skew factor for the object in radians. Assignment by value since pixi-v4.
-
transform PIXI.TransformBase
-
World transform and local transform of this object. This will become read-only later, please do not assign anything there unless you know what are you doing
-
The visibility of the object. If false the object will not be drawn, and the updateTransform function will not be called.
Only affects recursive calls from parent. You can ask for bounds or call updateTransform manually
-
The multiplied alpha of the displayObject
-
worldTransform PIXI.Matrix readonly
-
Current transform of the object based on world (parent) factors
-
Indicates if the object is globally visible.
-
The position of the displayObject on the x axis relative to the local coordinates of the parent. An alias to position.x
-
The position of the displayObject on the y axis relative to the local coordinates of the parent. An alias to position.y
Methods
-
recursively updates transform of all objects from the root to this one internal function for toLocal()
-
Base destroy method for generic display objects. This will automatically remove the display object from its parent Container as well as remove all current event listeners and internal references. Do not use a DisplayObject after calling
destroy
. -
getBounds (skipUpdate, rect)PIXI.Rectangle
-
Retrieves the bounds of the displayObject as a rectangle object.
Name Type Description skipUpdate
boolean setting to true will stop the transforms of the scene graph from being updated. This means the calculation returned MAY be out of date BUT will give you a nice performance boost
rect
PIXI.Rectangle Optional rectangle to store the result of the bounds calculation
Returns:
Type Description PIXI.Rectangle the rectangular bounding area -
Returns the global position of the displayObject. Does not depend on object scale, rotation and pivot.
Name Type Description point
Point the point to write the global value to. If null a new point will be returned
skipUpdate
boolean setting to true will stop the transforms of the scene graph from being updated. This means the calculation returned MAY be out of date BUT will give you a nice performance boost
Returns:
Type Description Point The updated point -
getLocalBounds (rect)PIXI.Rectangle
-
Retrieves the local bounds of the displayObject as a rectangle object
Name Type Description rect
PIXI.Rectangle optional Optional rectangle to store the result of the bounds calculation
Returns:
Type Description PIXI.Rectangle the rectangular bounding area -
Renders the object using the Canvas renderer
Name Type Description renderer
PIXI.CanvasRenderer The renderer
-
Renders the object using the WebGL renderer
Name Type Description renderer
PIXI.WebGLRenderer The renderer
-
setParent (container)PIXI.Container
-
Set the parent Container of this DisplayObject
Name Type Description container
PIXI.Container The Container to add this DisplayObject to
Returns:
Type Description PIXI.Container The Container that this DisplayObject was added to -
setTransform (x, y, scaleX, scaleY, rotation, skewX, skewY, pivotX, pivotY)PIXI.DisplayObject
-
Convenience function to set the position, scale, skew and pivot at once.
Name Type Default Description x
number 0 optional The X position
y
number 0 optional The Y position
scaleX
number 1 optional The X scale value
scaleY
number 1 optional The Y scale value
rotation
number 0 optional The rotation
skewX
number 0 optional The X skew value
skewY
number 0 optional The Y skew value
pivotX
number 0 optional The X pivot value
pivotY
number 0 optional The Y pivot value
Returns:
Type Description PIXI.DisplayObject The DisplayObject instance -
toGlobal (position, point, skipUpdate)PIXI.Point
-
Calculates the global position of the display object
Name Type Default Description position
PIXI.Point The world origin to calculate from
point
PIXI.Point optional A Point object in which to store the value, optional (otherwise will create a new Point)
skipUpdate
boolean false optional Should we skip the update transform.
Returns:
Type Description PIXI.Point A point object representing the position of this object -
toLocal (position, from, point, skipUpdate)PIXI.Point
-
Calculates the local position of the display object relative to another point
Name Type Default Description position
PIXI.Point The world origin to calculate from
from
PIXI.DisplayObject optional The DisplayObject to calculate the global position from
point
PIXI.Point optional A Point object in which to store the value, optional (otherwise will create a new Point)
skipUpdate
boolean false optional Should we skip the update transform
Returns:
Type Description PIXI.Point A point object representing the position of this object -
Updates the object transform for rendering
TODO - Optimization pass!
Events
-
Fired when this DisplayObject is added to a Container.
Name Type Description container
PIXI.Container The container added to.
-
Fired when a pointer device button (usually a mouse left-button) is pressed and released on the display object. DisplayObject's
interactive
property must be set totrue
to fire event.Name Type Description event
PIXI.interaction.InteractionEvent Interaction event
-
Fired when a pointer device button (usually a mouse left-button) is pressed on the display. object. DisplayObject's
interactive
property must be set totrue
to fire event.Name Type Description event
PIXI.interaction.InteractionEvent Interaction event
-
Fired when a pointer device (usually a mouse) is moved while over the display object. DisplayObject's
interactive
property must be set totrue
to fire event.Name Type Description event
PIXI.interaction.InteractionEvent Interaction event
-
Fired when a pointer device (usually a mouse) is moved off the display object. DisplayObject's
interactive
property must be set totrue
to fire event.Name Type Description event
PIXI.interaction.InteractionEvent Interaction event
-
Fired when a pointer device (usually a mouse) is moved onto the display object. DisplayObject's
interactive
property must be set totrue
to fire event.Name Type Description event
PIXI.interaction.InteractionEvent Interaction event
-
Fired when a pointer device button (usually a mouse left-button) is released over the display object. DisplayObject's
interactive
property must be set totrue
to fire event.Name Type Description event
PIXI.interaction.InteractionEvent Interaction event
-
Fired when a pointer device button (usually a mouse left-button) is released outside the display object that initially registered a mousedown. DisplayObject's
interactive
property must be set totrue
to fire event.Name Type Description event
PIXI.interaction.InteractionEvent Interaction event
-
Fired when the operating system cancels a pointer event. DisplayObject's
interactive
property must be set totrue
to fire event.Name Type Description event
PIXI.interaction.InteractionEvent Interaction event
-
Fired when a pointer device button is pressed on the display object. DisplayObject's
interactive
property must be set totrue
to fire event.Name Type Description event
PIXI.interaction.InteractionEvent Interaction event
-
Fired when a pointer device is moved while over the display object. DisplayObject's
interactive
property must be set totrue
to fire event.Name Type Description event
PIXI.interaction.InteractionEvent Interaction event
-
Fired when a pointer device is moved off the display object. DisplayObject's
interactive
property must be set totrue
to fire event.Name Type Description event
PIXI.interaction.InteractionEvent Interaction event
-
Fired when a pointer device is moved onto the display object. DisplayObject's
interactive
property must be set totrue
to fire event.Name Type Description event
PIXI.interaction.InteractionEvent Interaction event
-
Fired when a pointer device button is pressed and released on the display object. DisplayObject's
interactive
property must be set totrue
to fire event.Name Type Description event
PIXI.interaction.InteractionEvent Interaction event
-
Fired when a pointer device button is released over the display object. DisplayObject's
interactive
property must be set totrue
to fire event.Name Type Description event
PIXI.interaction.InteractionEvent Interaction event
-
Fired when a pointer device button is released outside the display object that initially registered a pointerdown. DisplayObject's
interactive
property must be set totrue
to fire event.Name Type Description event
PIXI.interaction.InteractionEvent Interaction event
-
Fired when this DisplayObject is removed from a Container.
Name Type Description container
PIXI.Container The container removed from.
-
Fired when a pointer device secondary button (usually a mouse right-button) is pressed and released on the display object. DisplayObject's
interactive
property must be set totrue
to fire event.Name Type Description event
PIXI.interaction.InteractionEvent Interaction event
-
Fired when a pointer device secondary button (usually a mouse right-button) is pressed on the display object. DisplayObject's
interactive
property must be set totrue
to fire event.Name Type Description event
PIXI.interaction.InteractionEvent Interaction event
-
Fired when a pointer device secondary button (usually a mouse right-button) is released over the display object. DisplayObject's
interactive
property must be set totrue
to fire event.Name Type Description event
PIXI.interaction.InteractionEvent Interaction event
-
Fired when a pointer device secondary button (usually a mouse right-button) is released outside the display object that initially registered a rightdown. DisplayObject's
interactive
property must be set totrue
to fire event.Name Type Description event
PIXI.interaction.InteractionEvent Interaction event
-
Fired when a touch point is placed and removed from the display object. DisplayObject's
interactive
property must be set totrue
to fire event.Name Type Description event
PIXI.interaction.InteractionEvent Interaction event
-
Fired when the operating system cancels a touch. DisplayObject's
interactive
property must be set totrue
to fire event.Name Type Description event
PIXI.interaction.InteractionEvent Interaction event
-
Fired when a touch point is removed from the display object. DisplayObject's
interactive
property must be set totrue
to fire event.Name Type Description event
PIXI.interaction.InteractionEvent Interaction event
-
Fired when a touch point is removed outside of the display object that initially registered a touchstart. DisplayObject's
interactive
property must be set totrue
to fire event.Name Type Description event
PIXI.interaction.InteractionEvent Interaction event
-
Fired when a touch point is moved along the display object. DisplayObject's
interactive
property must be set totrue
to fire event.Name Type Description event
PIXI.interaction.InteractionEvent Interaction event
-
Fired when a touch point is placed on the display object. DisplayObject's
interactive
property must be set totrue
to fire event.Name Type Description event
PIXI.interaction.InteractionEvent Interaction event