Name | Type | Description |
---|---|---|
texture |
PIXI.Texture |
observed texture |
clampMargin |
number |
optional
Changes frame clamping, 0.5 by default. Use -0.5 for extra border. |
Members
-
Changes frame clamping Works with TilingSprite and Mesh Change to -0.5 to add a pixel to the edge, recommended for transparent trimmed textures in atlas
- Default Value:
- 0.5
-
Changes frame clamping Works with TilingSprite and Mesh Change to 1.5 if you texture has repeated right and bottom lines, that leads to smoother borders
- Default Value:
- 0
-
texture PIXI.Texture
-
texture property
Methods
-
Multiplies uvs array to transform
Name Type Default Description uvs
Float32Array mesh uvs
out
Float32Array uvs optional output
Returns:
Type Description Float32Array output -
updates matrices if texture was changed
Name Type Description forceUpdate
boolean if true, matrices will be updated any case
Returns:
Type Description boolean whether or not it was updated