User's customizable globals for overriding the default PIXI settings, such as a renderer's default resolution, framerate, float precision, etc.
Example
// Use the native window resolution as the default resolution
// will support high-density displays when rendering
PIXI.settings.RESOLUTION = window.devicePixelRatio;
// Disable interpolation when scaling, will make texture be pixelated
PIXI.settings.SCALE_MODE = PIXI.SCALE_MODES.NEAREST;
Members
-
Default anisotropic filtering level of textures. Usually from 0 to 16
- Default Value:
- 0
-
Can we upload the same buffer in a single frame?
-
Enables bitmap creation before image load. This feature is experimental.
- Default Value:
- false
-
Should the
failIfMajorPerformanceCaveat
flag be enabled as a context option used in theisWebGLSupported
function. For most scenarios this should be left as true, as otherwise the user may have a poor experience. However, it can be useful to disable under certain scenarios, such as headless unit tests.- Default Value:
- true
-
Default filter resolution.
- Default Value:
- 1
-
Default Garbage Collection maximum check count.
- Default Value:
- 600
-
Default Garbage Collection max idle.
- Default Value:
- 3600
-
PIXI.settings.GC_MODE PIXI.GC_MODES static
-
Default Garbage Collection mode.
- Default Value:
- PIXI.GC_MODES.AUTO
-
Default
canvasPadding
for canvas-based Mesh rendering.- Default Value:
- 0
- See:
-
- PIXI.Mesh2d#canvasPadding
-
PIXI.settings.MIPMAP_TEXTURES PIXI.MIPMAP_MODES static
-
If set to true WebGL will attempt make textures mimpaped by default. Mipmapping will only succeed if the base texture uploaded has power of two dimensions.
- Default Value:
- PIXI.MIPMAP_MODES.POW2
-
PIXI.settings.PRECISION_FRAGMENT PIXI.PRECISION static
-
Default specify float precision in fragment shader. iOS is best set at highp due to https://github.com/pixijs/pixi.js/issues/3742
- Default Value:
- PIXI.PRECISION.MEDIUM
-
PIXI.settings.PRECISION_VERTEX PIXI.PRECISION static
-
Default specify float precision in vertex shader.
- Default Value:
- PIXI.PRECISION.HIGH
-
The maximum support for using WebGL. If a device does not support WebGL version, for instance WebGL 2, it will still attempt to fallback support to WebGL 1. If you want to explicitly remove feature support to target a more stable baseline, prefer a lower environment.
Due to bug in chromium we disable webgl2 by default for all non-apple mobile devices.
- Default Value:
- PIXI.ENV.WEBGL2
-
The default render options if none are supplied to PIXI.Renderer or PIXI.CanvasRenderer.
Properties:
Name Type Default Description view
HTMLCanvasElement null resolution
number 1 antialias
boolean false forceFXAA
boolean false autoDensity
boolean false transparent
boolean false backgroundColor
number 0x000000 clearBeforeRender
boolean true preserveDrawingBuffer
boolean false width
number 800 height
number 600 legacy
boolean false -
Default resolution / device pixel ratio of the renderer.
- Default Value:
- 1
-
The prefix that denotes a URL is for a retina asset.
- Default Value:
- /@([0-9\.]+)x/
Example
`@2x`
-
If true PixiJS will Math.floor() x/y values when rendering, stopping pixel interpolation. Advantages can include sharper image quality (like text) and faster rendering on canvas. The main disadvantage is movement of objects may appear less smooth.
- Default Value:
- false
-
PIXI.settings.SCALE_MODE PIXI.SCALE_MODES static
-
Default scale mode for textures.
- Default Value:
- PIXI.SCALE_MODES.LINEAR
-
Sets the default value for the container property 'sortableChildren'. If set to true, the container will sort its children by zIndex value when updateTransform() is called, or manually if sortChildren() is called.
This actually changes the order of elements in the array, so should be treated as a basic solution that is not performant compared to other solutions, such as @link https://github.com/pixijs/pixi-display
Also be aware of that this may not work nicely with the addChildAt() function, as the zIndex sorting may cause the child to automatically sorted to another position.
- Default Value:
- false
-
The default sprite batch size.
The default aims to balance desktop and mobile devices.
- Default Value:
- 4096
-
The maximum textures that this device supports.
- Default Value:
- 32
-
If set to
true
, Textures and BaseTexture objects stored in the caches (TextureCache and BaseTextureCache) can only be used when calling Texture.from or BaseTexture.from. Otherwise, thesefrom
calls throw an exception. Using this property can be useful if you want to enforce preloading all assets with Loader.- Default Value:
- false
-
Target frames per millisecond.
- Default Value:
- 0.06
-
PIXI.settings.TRANSFORM_MODE PIXI.TRANSFORM_MODE Deprecated : since 5.0.0 static
-
Default transform type.
- Default Value:
- PIXI.TRANSFORM_MODE.STATIC
-
Default number of uploads per frame using prepare plugin.
- Default Value:
- 4
-
PIXI.settings.WRAP_MODE PIXI.WRAP_MODES static
-
Default wrap modes that are supported by pixi.
- Default Value:
- PIXI.WRAP_MODES.CLAMP