Name | Type | Description |
---|---|---|
width |
number |
Width of the frame buffer |
height |
number |
Height of the frame buffer |
Members
-
colorTexture Array.<PIXI.BaseTexture> readonly
-
Reference to the colorTexture.
-
Height of framebuffer in pixels
-
multisample PIXI.MSAA_QUALITY
-
Desired number of samples for antialiasing. 0 means AA should not be used.
Experimental WebGL2 feature, allows to use antialiasing in individual renderTextures. Antialiasing is the same as for main buffer with renderer
antialias:true
options. Seriously affects GPU memory consumption and GPU performance.renderTexture.framebuffer.multisample = PIXI.MSAA_QUALITY.HIGH; //... renderer.render(renderTexture, myContainer); renderer.framebuffer.blit(); // copies data from MSAA framebuffer to texture
- Default Value:
- PIXI.MSAA_QUALITY.NONE
-
Width of framebuffer in pixels
Methods
-
Add texture to the colorTexture array
Name Type Default Description index
number 0 optional Index of the array to add the texture to
texture
PIXI.BaseTexture optional Texture to add to the array
-
Add a depth texture to the frame buffer
Name Type Description texture
PIXI.BaseTexture optional Texture to add
-
Destroys and removes the depth texture added to this framebuffer.
-
Disposes WebGL resources that are connected to this geometry
-
Enable depth on the frame buffer
-
Enable stencil on the frame buffer
-
Resize the frame buffer
Name Type Description width
number Width of the frame buffer to resize to
height
number Height of the frame buffer to resize to