Members
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blitFramebuffer PIXI.Framebuffer
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In case we use MSAA, this is actual framebuffer that has colorTextures[0] The contents of that framebuffer are read when we use that renderTexture in sprites
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latest known version of framebuffer format
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latest known version of framebuffer
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latest known version of framebuffer size
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The WebGL framebuffer
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In case MSAA, we use this Renderbuffer instead of colorTextures[0] when we write info
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multisample PIXI.MSAA_QUALITY
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Detected AA samples number
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stencil+depth , usually costs 32bits per pixel