/* eslint-disable max-len */
/**
* Holds the information for a single attribute structure required to render geometry.
*
* This does not contain the actual data, but instead has a buffer id that maps to a {@link PIXI.Buffer}
* This can include anything from positions, uvs, normals, colors etc.
*
* @class
* @memberof PIXI
*/
export class Attribute {
/**
* @param {string} buffer - the id of the buffer that this attribute will look for
* @param {Number} [size=0] - the size of the attribute. If you have 2 floats per vertex (eg position x and y) this would be 2.
* @param {Boolean} [normalized=false] - should the data be normalized.
* @param {Number} [type=PIXI.TYPES.FLOAT] - what type of number is the attribute. Check {@link PIXI.TYPES} to see the ones available
* @param {Number} [stride=0] - How far apart (in floats) the start of each value is. (used for interleaving data)
* @param {Number} [start=0] - How far into the array to start reading values (used for interleaving data)
*/
constructor(buffer, size = 0, normalized = false, type = 5126, stride, start, instance) {
this.buffer = buffer;
this.size = size;
this.normalized = normalized;
this.type = type;
this.stride = stride;
this.start = start;
this.instance = instance;
}
/**
* Destroys the Attribute.
*/
destroy() {
this.buffer = null;
}
/**
* Helper function that creates an Attribute based on the information provided
*
* @static
* @param {string} buffer - the id of the buffer that this attribute will look for
* @param {Number} [size=0] - the size of the attribute. If you have 2 floats per vertex (eg position x and y) this would be 2
* @param {Boolean} [normalized=false] - should the data be normalized.
* @param {Number} [type=PIXI.TYPES.FLOAT] - what type of number is the attribute. Check {@link PIXI.TYPES} to see the ones available
* @param {Number} [stride=0] - How far apart (in floats) the start of each value is. (used for interleaving data)
*
* @returns {PIXI.Attribute} A new {@link PIXI.Attribute} based on the information provided
*/
static from(buffer, size, normalized, type, stride) {
return new Attribute(buffer, size, normalized, type, stride);
}
}