import { System } from '../System';
/**
* System plugin to the renderer to manage masks of certain type
*
* @class
* @extends PIXI.System
* @memberof PIXI.systems
*/
export class AbstractMaskSystem extends System {
/**
* @param {PIXI.Renderer} renderer - The renderer this System works for.
*/
constructor(renderer) {
super(renderer);
/**
* The mask stack
* @member {PIXI.MaskData[]}
*/
this.maskStack = [];
/**
* Constant for gl.enable
* @member {number}
* @private
*/
this.glConst = 0;
}
/**
* gets count of masks of certain type
* @returns {number}
*/
getStackLength() {
return this.maskStack.length;
}
/**
* Changes the mask stack that is used by this System.
*
* @param {PIXI.MaskData[]} maskStack - The mask stack
*/
setMaskStack(maskStack) {
const { gl } = this.renderer;
const curStackLen = this.getStackLength();
this.maskStack = maskStack;
const newStackLen = this.getStackLength();
if (newStackLen !== curStackLen) {
if (newStackLen === 0) {
gl.disable(this.glConst);
}
else {
gl.enable(this.glConst);
this._useCurrent();
}
}
}
/**
* Setup renderer to use the current mask data.
* @private
*/
_useCurrent() {
// OVERWRITE;
}
/**
* Destroys the mask stack.
*
*/
destroy() {
super.destroy();
this.maskStack = null;
}
}