import { Resource } from './Resource';
import { ALPHA_MODES } from '@pixi/constants';
/**
* @interface SharedArrayBuffer
*/
/**
* Buffer resource with data of typed array.
* @class
* @extends PIXI.resources.Resource
* @memberof PIXI.resources
*/
export class BufferResource extends Resource {
/**
* @param {Float32Array|Uint8Array|Uint32Array} source - Source buffer
* @param {object} options - Options
* @param {number} options.width - Width of the texture
* @param {number} options.height - Height of the texture
*/
constructor(source, options) {
const { width, height } = options || {};
if (!width || !height) {
throw new Error('BufferResource width or height invalid');
}
super(width, height);
/**
* Source array
* Cannot be ClampedUint8Array because it cant be uploaded to WebGL
*
* @member {Float32Array|Uint8Array|Uint32Array}
*/
this.data = source;
}
/**
* Upload the texture to the GPU.
* @param {PIXI.Renderer} renderer - Upload to the renderer
* @param {PIXI.BaseTexture} baseTexture - Reference to parent texture
* @param {PIXI.GLTexture} glTexture - glTexture
* @returns {boolean} true is success
*/
upload(renderer, baseTexture, glTexture) {
const gl = renderer.gl;
gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, baseTexture.alphaMode === ALPHA_MODES.UNPACK);
if (glTexture.width === baseTexture.width && glTexture.height === baseTexture.height) {
gl.texSubImage2D(baseTexture.target, 0, 0, 0, baseTexture.width, baseTexture.height, baseTexture.format, baseTexture.type, this.data);
}
else {
glTexture.width = baseTexture.width;
glTexture.height = baseTexture.height;
gl.texImage2D(baseTexture.target, 0, glTexture.internalFormat, baseTexture.width, baseTexture.height, 0, baseTexture.format, glTexture.type, this.data);
}
return true;
}
/**
* Destroy and don't use after this
* @override
*/
dispose() {
this.data = null;
}
/**
* Used to auto-detect the type of resource.
*
* @static
* @param {*} source - The source object
* @return {boolean} `true` if <canvas>
*/
static test(source) {
return source instanceof Float32Array
|| source instanceof Uint8Array
|| source instanceof Uint32Array;
}
}