Members
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Methods
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Adds other Bounds
Name Type Description boundsPIXI.Bounds TODO
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Adds other Bounds, masked with Rectangle
Name Type Description boundsPIXI.Bounds TODO
areaPIXI.Rectangle TODO
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Adds other Bounds, masked with Bounds
Name Type Description boundsPIXI.Bounds TODO
maskPIXI.Bounds TODO
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Adds sprite frame, transformed.
Name Type Description transformPIXI.Transform TODO
x0number TODO
y0number TODO
x1number TODO
y1number TODO
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This function should be inlined when its possible.
Name Type Description pointPIXI.Point The point to add.
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Adds a quad, not transformed
Name Type Description verticesFloat32Array The verts to add.
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Adds screen vertices from array
Name Type Description vertexDataFloat32Array calculated vertices
beginOffsetnumber begin offset
endOffsetnumber end offset, excluded
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Add an array of mesh vertices
Name Type Description transformPIXI.Transform mesh transform
verticesFloat32Array mesh coordinates in array
beginOffsetnumber begin offset
endOffsetnumber end offset, excluded
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Clears the bounds and resets.
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getRectangle (rect)PIXI.Rectangle
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Can return Rectangle.EMPTY constant, either construct new rectangle, either use your rectangle It is not guaranteed that it will return tempRect
Name Type Description rectPIXI.Rectangle temporary object will be used if AABB is not empty
Returns:
Type Description PIXI.Rectangle A rectangle of the bounds -
Checks if bounds are empty.
Returns:
Type Description boolean True if empty.