| Name | Type | Description |
|---|---|---|
renderer |
PIXI.Renderer |
The renderer this System works for. |
Extends
Members
-
Active state
-
List of filters for the FilterSystem
-
globalUniforms PIXI.UniformGroup
-
This uniform group is attached to filter uniforms when used
Properties:
Name Type Description outputFramePIXI.Rectangle inputSizeFloat32Array inputPixelFloat32Array inputClampFloat32Array resolutionNumber filterAreaFloat32Array filterClampFload32Array -
quad PIXI.Quad
-
A very simple geometry used when drawing a filter effect to the screen
-
quadUv PIXI.QuadUv
-
Quad UVs
-
renderer PIXI.Renderer inherited
-
The renderer this manager works for.
-
a pool for storing filter states, save us creating new ones each tick
-
tempRect PIXI.Rectangle
-
Temporary rect for maths
-
stores a bunch of PO2 textures used for filtering
Methods
-
Draws a filter.
Name Type Description filterPIXI.Filter The filter to draw.
inputPIXI.RenderTexture The input render target.
outputPIXI.RenderTexture The target to output to.
clearboolean Should the output be cleared before rendering to it
-
calculateScreenSpaceMatrix (outputMatrix)PIXI.Matrix
-
Calculates the mapped matrix.
TODO playing around here.. this is temporary - (will end up in the shader) this returns a matrix that will normalize map filter cords in the filter to screen space
Name Type Description outputMatrixPIXI.Matrix the matrix to output to.
Returns:
Type Description PIXI.Matrix The mapped matrix. -
calculateSpriteMatrix (outputMatrix, sprite)PIXI.Matrix
-
This will map the filter coord so that a texture can be used based on the transform of a sprite
Name Type Description outputMatrixPIXI.Matrix The matrix to output to.
spritePIXI.Sprite The sprite to map to.
Returns:
Type Description PIXI.Matrix The mapped matrix. -
contextChange (gl) inherited
-
Generic method called when there is a WebGL context change.
Name Type Description glWebGLRenderingContext new webgl context
-
destroy (contextLost) overrides
-
Destroys this Filter System.
Name Type Default Description contextLostboolean false optional context was lost, do not free shaders
-
Empties the texture pool.
-
getFilterTexture (resolution)PIXI.RenderTexture
-
Gets extra render texture to use inside current filter
Name Type Description resolutionnumber resolution of the renderTexture
Returns:
Type Description PIXI.RenderTexture -
getOptimalFilterTexture (minWidth, minHeight, resolution)PIXI.RenderTexture protected
-
Gets a Power-of-Two render texture or fullScreen texture
TODO move to a separate class could be on renderer?
Name Type Default Description minWidthnumber The minimum width of the render texture in real pixels.
minHeightnumber The minimum height of the render texture in real pixels.
resolutionnumber 1 optional The resolution of the render texture.
Returns:
Type Description PIXI.RenderTexture The new render texture. -
Pops off the filter and applies it.
-
Adds a new filter to the System.
Name Type Description targetPIXI.DisplayObject The target of the filter to render.
filtersArray.<PIXI.Filter> The filters to apply.
-
Frees a render texture back into the pool.
Name Type Description renderTexturePIXI.RenderTexture The renderTarget to free