| Name | Type | Description |
|---|---|---|
vertexSrc |
string |
optional
The source of the vertex shader. |
fragmentSrc |
string |
optional
The source of the fragment shader. |
uniforms |
object |
optional
Custom uniforms to use to augment the built-in ones. |
Extends
Members
-
The default fragment shader source
-
The default vertex shader source
-
Used for caching shader IDs
-
If enabled, PixiJS will fit the filter area into boundaries for better performance. Switch it off if it does not work for specific shader.
-
Sets the blendmode of the filter
- Default Value:
- PIXI.BLEND_MODES.NORMAL
-
If enabled is true the filter is applied, if false it will not.
-
Legacy filters use position and uvs from attributes
-
The padding of the filter. Some filters require extra space to breath such as a blur. Increasing this will add extra width and height to the bounds of the object that the filter is applied to.
-
The resolution of the filter. Setting this to be lower will lower the quality but increase the performance of the filter.
-
state PIXI.State
-
The WebGL state the filter requires to render
-
uniforms object readonly inherited
-
Shader uniform values, shortcut for
uniformGroup.uniforms
Methods
-
Applies the filter
Name Type Description filterManagerPIXI.systems.FilterSystem The renderer to retrieve the filter from
inputPIXI.RenderTexture The input render target.
outputPIXI.RenderTexture The target to output to.
clearboolean Should the output be cleared before rendering to it
currentStateobject optional It's current state of filter. There are some useful properties in the currentState : target, filters, sourceFrame, destinationFrame, renderTarget, resolution