new PIXI.Filter(vertexSrc, fragmentSrc, uniforms)
Name | Type | Description |
---|---|---|
vertexSrc |
string |
optional
The source of the vertex shader. |
fragmentSrc |
string |
optional
The source of the fragment shader. |
uniforms |
object |
optional
Custom uniforms to use to augment the built-in ones. |
Extends
Members
-
static,constantPIXI.Filter.defaultFragmentSrc
-
The default fragment shader source
-
static,constantPIXI.Filter.defaultVertexSrc
-
The default vertex shader source
Methods
-
apply(filterManager, input, output, clear)
-
Applies the filter
Name Type Description filterManager
PIXI.FilterManager The renderer to retrieve the filter from
input
PIXI.RenderTarget The input render target.
output
PIXI.RenderTarget The target to output to.
clear
boolean Should the output be cleared before rendering to it