import * as core from '../../core';
const glslify = require('glslify'); // eslint-disable-line no-undef
/**
*
* Basic FXAA implementation based on the code on geeks3d.com with the
* modification that the texture2DLod stuff was removed since it's
* unsupported by WebGL.
*
* @see https://github.com/mitsuhiko/webgl-meincraft
*
* @class
* @extends PIXI.Filter
* @memberof PIXI
*
*/
export default class FXAAFilter extends core.Filter
{
/**
*
*/
constructor()
{
// TODO - needs work
super(
// vertex shader
glslify('./fxaa.vert'),
// fragment shader
glslify('./fxaa.frag')
);
}
}