import ResourceLoader from 'resource-loader';
import textureParser from './textureParser';
import spritesheetParser from './spritesheetParser';
import bitmapFontParser from './bitmapFontParser';
/**
*
* The new loader, extends Resource Loader by Chad Engler : https://github.com/englercj/resource-loader
*
* ```js
* let loader = PIXI.loader; // pixi exposes a premade instance for you to use.
* //or
* let loader = new PIXI.loaders.Loader(); // you can also create your own if you want
*
* loader.add('bunny',"data/bunny.png");
*
* loader.once('complete',onAssetsLoaded);
*
* loader.load();
* ```
*
* @see https://github.com/englercj/resource-loader
*
* @class
* @extends module:resource-loader.ResourceLoader
* @memberof PIXI.loaders
*/
export default class Loader extends ResourceLoader
{
/**
* @param {string} [baseUrl=''] - The base url for all resources loaded by this loader.
* @param {number} [concurrency=10] - The number of resources to load concurrently.
*/
constructor(baseUrl, concurrency)
{
super(baseUrl, concurrency);
for (let i = 0; i < Loader._pixiMiddleware.length; ++i)
{
this.use(Loader._pixiMiddleware[i]());
}
}
/**
* Adds a default middleware to the pixi loader.
*
* @static
* @param {Function} fn - The middleware to add.
*/
static addPixiMiddleware(fn)
{
Loader._pixiMiddleware.push(fn);
}
}
Loader._pixiMiddleware = [
// parse any blob into more usable objects (e.g. Image)
ResourceLoader.middleware.parsing.blob,
// parse any Image objects into textures
textureParser,
// parse any spritesheet data into multiple textures
spritesheetParser,
// parse bitmap font data into multiple textures
bitmapFontParser,
];
// Add custom extentions
const Resource = ResourceLoader.Resource;
Resource.setExtensionXhrType('fnt', Resource.XHR_RESPONSE_TYPE.DOCUMENT);