Class: RenderTarget

PIXI. RenderTarget

new PIXI.RenderTarget(gl, width, height, scaleMode, resolution, root)

Name Type Default Description
gl WebGLRenderingContext

The current WebGL drawing context

width number 0 optional

the horizontal range of the filter

height number 0 optional

the vertical range of the filter

scaleMode number PIXI.SCALE_MODES.DEFAULT optional

See PIXI.SCALE_MODES for possible values

resolution number 1 optional

The current resolution / device pixel ratio

root boolean false optional

Whether this object is the root element or not

Methods

Binds the buffers and initialises the viewport.

Binds the stencil buffer.

calculateProjection(destinationFrame, sourceFrame)

Updates the projection matrix based on a projection frame (which is a rectangle)

Name Type Description
destinationFrame Rectangle

The destination frame.

sourceFrame Rectangle

The source frame.

Clears the filter texture.

Name Type Default Description
clearColor Array.<number> this.clearColor optional

Array of [r,g,b,a] to clear the framebuffer

Destroys the render target.

Resizes the texture to the specified width and height

Name Type Description
width number

the new width of the texture

height number

the new height of the texture

setFrame(destinationFrame, sourceFrame)

Sets the frame of the render target.

Name Type Description
destinationFrame Rectangle

The destination frame.

sourceFrame Rectangle

The source frame.