new PIXI.RenderTexture(baseRenderTexture, frame)
Name | Type | Description |
---|---|---|
baseRenderTexture |
PIXI.BaseRenderTexture |
The renderer used for this RenderTexture |
frame |
PIXI.Rectangle |
optional
The rectangle frame of the texture to show |
Extends
Members
-
frame
-
Set the frame.
-
heightnumber
-
The height of the Texture in pixels.
-
rotatenumber
-
Indicates whether the texture is rotated inside the atlas
set to 2 to compensate for texture packer rotation
set to 6 to compensate for spine packer rotation
can be used to rotate or mirror sprites
See PIXI.GroupD8 for explanation -
widthnumber
-
The width of the Texture in pixels.
Methods
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staticPIXI.RenderTexture.create(width, height, scaleMode, resolution){PIXI.RenderTexture}
-
A short hand way of creating a render texture.
Name Type Default Description width
number 100 optional The width of the render texture
height
number 100 optional The height of the render texture
scaleMode
number PIXI.SCALE_MODES.DEFAULT optional See PIXI.SCALE_MODES for possible values
resolution
number 1 optional The resolution / device pixel ratio of the texture being generated
Returns:
Type Description PIXI.RenderTexture The new render texture -
inherited protected_updateUvs()
-
Updates the internal WebGL UV cache.
-
Creates a new texture object that acts the same as this one.
Returns:
Type Description PIXI.Texture The new texture -
inherited destroy(destroyBase)
-
Destroys this texture
Name Type Default Description destroyBase
boolean false optional Whether to destroy the base texture as well
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resize(width, height, doNotResizeBaseTexture)
-
Resizes the RenderTexture.
Name Type Description width
number The width to resize to.
height
number The height to resize to.
doNotResizeBaseTexture
boolean Should the baseTexture.width and height values be resized as well?
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inherited setFrame(frame)
-
Name Type Description frame
PIXI.Rectangle The frame to set.
- Deprecated
- since version 3.0.0
- See:
-
inherited update()
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Updates this texture on the gpu.
Events
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Fired when the texture is updated. This happens if the frame or the baseTexture is updated.