new PIXI.Filter(vertexSrc, fragmentSrc, uniforms)
| Name | Type | Description |
|---|---|---|
vertexSrc |
string |
optional
The source of the vertex shader. |
fragmentSrc |
string |
optional
The source of the fragment shader. |
uniforms |
object |
optional
Custom uniforms to use to augment the built-in ones. |
Extends
Members
-
static,constantPIXI.Filter.defaultFragmentSrc
-
The default fragment shader source
-
static,constantPIXI.Filter.defaultVertexSrc
-
The default vertex shader source
Methods
-
apply(filterManager, input, output, clear)
-
Applies the filter
Name Type Description filterManagerPIXI.FilterManager The renderer to retrieve the filter from
inputPIXI.RenderTarget The input render target.
outputPIXI.RenderTarget The target to output to.
clearboolean Should the output be cleared before rendering to it