new PIXI.filters.BlurYFilter(strength, quality, resolution, kernelSize)
Name | Type | Default | Description |
---|---|---|---|
strength |
number |
The strength of the blur filter. |
|
quality |
number |
The quality of the blur filter. |
|
resolution |
number |
The resolution of the blur filter. |
|
kernelSize |
number | 5 |
optional
The kernelSize of the blur filter.Options: 5, 7, 9, 11, 13, 15. |
Extends
Members
-
blurnumber
-
Sets the strength of both the blur.
- Default Value:
- 2
-
enabledboolean
-
If enabled is true the filter is applied, if false it will not.
-
fragmentSrcstring
-
The fragment shader.
-
paddingnumber
-
The padding of the filter. Some filters require extra space to breath such as a blur.
Increasing this will add extra width and height to the bounds of the object that the
filter is applied to. -
qualitynumber
-
Sets the quality of the blur by modifying the number of passes. More passes means higher
quaility bluring but the lower the performance.- Default Value:
- 4
-
resolutionnumber
-
The resolution of the filter. Setting this to be lower will lower the quality but
increase the performance of the filter. -
uniformsobject
-
An object containing the current values of custom uniforms.
Example
Updating the value of a custom uniform
filter.uniforms.time = performance.now();
-
vertexSrcstring
-
The vertex shader.
Methods
-
apply(filterManager, input, output, clear)
-
Applies the filter.
Name Type Description filterManager
PIXI.FilterManager The manager.
input
PIXI.RenderTarget The input target.
output
PIXI.RenderTarget The output target.
clear
boolean Should the output be cleared before rendering?