Class: FXAAFilter

PIXI.filters. FXAAFilter

Basic FXAA implementation based on the code on geeks3d.com with the
modification that the texture2DLod stuff was removed since it's
unsupported by WebGL.

Extends

Members

enabledboolean

If enabled is true the filter is applied, if false it will not.

fragmentSrcstring

The fragment shader.

paddingnumber

The padding of the filter. Some filters require extra space to breath such as a blur.
Increasing this will add extra width and height to the bounds of the object that the
filter is applied to.

resolutionnumber

The resolution of the filter. Setting this to be lower will lower the quality but
increase the performance of the filter.

uniformsobject

An object containing the current values of custom uniforms.

Example

Updating the value of a custom uniform

filter.uniforms.time = performance.now();

vertexSrcstring

The vertex shader.

Methods

inherited apply(filterManager, input, output, clear, currentState)

Applies the filter

Name Type Description
filterManager PIXI.FilterManager

The renderer to retrieve the filter from

input PIXI.RenderTarget

The input render target.

output PIXI.RenderTarget

The target to output to.

clear boolean

Should the output be cleared before rendering to it

currentState object optional

It's current state of filter.
There are some useful properties in the currentState :
target, filters, sourceFrame, destinationFrame, renderTarget, resolution