new PIXI.filters.DisplacementFilter(sprite, scale)
Name | Type | Description |
---|---|---|
sprite |
PIXI.Sprite |
The sprite used for the displacement map. (make sure its added to the scene!) |
scale |
number |
The scale of the displacement |
Extends
Members
-
enabledboolean
-
If enabled is true the filter is applied, if false it will not.
-
fragmentSrcstring
-
The fragment shader.
-
mapPIXI.Texture
-
The texture used for the displacement map. Must be power of 2 sized texture.
-
paddingnumber
-
The padding of the filter. Some filters require extra space to breath such as a blur.
Increasing this will add extra width and height to the bounds of the object that the
filter is applied to. -
resolutionnumber
-
The resolution of the filter. Setting this to be lower will lower the quality but
increase the performance of the filter. -
uniformsobject
-
An object containing the current values of custom uniforms.
Example
Updating the value of a custom uniform
filter.uniforms.time = performance.now();
-
vertexSrcstring
-
The vertex shader.
Methods
-
apply(filterManager, input, output)
-
Applies the filter.
Name Type Description filterManager
PIXI.FilterManager The manager.
input
PIXI.RenderTarget The input target.
output
PIXI.RenderTarget The output target.