pixi.js
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    Interface WebGLSystems

    The default WebGL renderer, uses WebGL2 contexts.

    Hierarchy (View Summary)

    Implemented by

    Index

    rendering

    prepare: PrepareBase

    The prepare mixin provides methods to prepare display objects for rendering. It is used to ensure that textures and other resources are ready before rendering.

    Other

    accessibility: AccessibilitySystem
    backBuffer: GlBackBufferSystem
    background: BackgroundSystem
    canvasText: CanvasTextSystem
    events: EventSystem
    extract: ExtractSystem
    filter: FilterSystem
    globalUniforms: GlobalUniformSystem
    graphicsContext: GraphicsContextSystem
    htmlText: HTMLTextSystem
    initHook: RendererInitHook
    renderableGC: RenderableGCSystem
    renderGroup: RenderGroupSystem
    renderTarget: GlRenderTargetSystem
    scheduler: SchedulerSystem
    textureGC: TextureGCSystem
    textureGenerator: GenerateTextureSystem
    uniformGroup: GlUniformGroupSystem