let UID = 0;
// let math = require('../../../math');
/**
* @class
* @memberof PIXI
* @extends PIXI.UniformGroup
*/
class UniformGroup
{
/**
* @param {PIXI.Program} [program] - The program the shader will use.
* @param {object} [uniforms] - Custom uniforms to use to augment the built-in ones.
*/
constructor(uniforms, _static)
{
this.uniforms = uniforms;
this.group = true;
// lets generate this when the shader ?
this.syncUniforms = {};
this.dirtyId = 0;
this.id = UID++;
this.static = !!_static;
}
update()
{
this.dirtyId++;
}
add(name, uniforms, _static)
{
this.uniforms[name] = new UniformGroup(uniforms, _static);
}
static from(uniforms, _static)
{
return new UniformGroup(uniforms, _static);
}
}
export default UniformGroup;