Name | Type | Description |
---|---|---|
renderer |
PIXI.AbstractRenderer |
A reference to the current renderer |
Example
// Create a sprite
const sprite = PIXI.Sprite.from('something.png');
// Load object into GPU
app.renderer.plugins.prepare.upload(sprite, () => {
//Texture(s) has been uploaded to GPU
app.stage.addChild(sprite);
})
Members
-
limiter PIXI.CountLimiter | PIXI.TimeLimiter
-
The limiter to be used to control how quickly items are prepared.
-
renderer PIXI.AbstractRenderer protected
-
Reference to the renderer.
-
The only real difference between CanvasPrepare and Prepare is what they pass to upload hooks. That different parameter is stored here.
Methods
-
Manually add an item to the uploading queue.
Name Type Description item
PIXI.DisplayObject | PIXI.Container | PIXI.BaseTexture | PIXI.Texture | PIXI.Graphics | PIXI.Text | * Object to add to the queue
Returns:
Type Description this Instance of plugin for chaining. -
Destroys the plugin, don't use after this.
-
Adds hooks for finding items.
Name Type Description addHook
function Function call that takes two parameters:
item:*, queue:Array
function must returntrue
if it was able to add item to the queue.Returns:
Type Description this Instance of plugin for chaining. -
Adds hooks for uploading items.
Name Type Description uploadHook
function Function call that takes two parameters:
prepare:CanvasPrepare, item:*
and function must returntrue
if it was able to handle upload of item.Returns:
Type Description this Instance of plugin for chaining. -
Upload all the textures and graphics to the GPU.
Name Type Description item
function | PIXI.DisplayObject | PIXI.Container | PIXI.BaseTexture | PIXI.Texture | PIXI.Graphics | PIXI.Text Either the container or display object to search for items to upload, the items to upload themselves, or the callback function, if items have been added using
prepare.add
.done
function optional Optional callback when all queued uploads have completed